Why not adopt me?
NAME
Set::Associate - Pick items from a data set associatively
VERSION
version 0.004001
DESCRIPTION
Essentially, this is a simple toolkit to map an infinite-many items to a corresponding finite-many values, i.e: A nick coloring algorithm.
The most simple usage of this code gives out values from items
sequentially, and remembers seen values and persists them within the scope of the program, i.e:
my $set = Set::Associate->new(
on_items_empty => Set::Associate::RefillItems->linear(
items => [qw( red blue yellow )],
),
);
sub color_nick {
my $nick = shift;
return colorize( $nick, $set->get_associated( $nick );
}
...
printf '<< %s >> %s', color_nick( $nick ), $message;
And this is extensible to use some sort of persisting allocation method such as a hash
my $set = Set::Associate->new(
on_items_empty => Set::Associate::RefillItems->linear(
items => [qw( red blue yellow )],
),
on_new_key => Set::Associate::NewKey->hash_sha1,
);
sub color_nick {
my $nick = shift;
return colorize( $nick, $set->get_associated( $nick );
}
...
printf '<< %s >> %s', color_nick( $nick ), $message;
Alternatively, you could use 1 of 2 random forms:
# Can produce colour runs if you're unlucky
my $set = Set::Associate->new(
on_items_empty => Set::Associate::RefillItems->linear(
items => [qw( red blue yellow )],
),
on_new_key => Set::Associate::NewKey->random_pick,
);
# Will exhaust the colour variation before giving out the same colour
# twice
my $set = Set::Associate->new(
on_items_empty => Set::Associate::RefillItems->shuffle(
items => [qw( red blue yellow )],
),
);
IMPLEMENTATION DETAILS
There are 2 Main phases that occur within this code
pool population
pool selection
Pool Population
The pool of available options ( _items_cache
) is initialized as an empty list, and every time the pool is being detected as empty ( _items_cache_empty
), the on_items_empty
method is called ( run_on_items_empty
) and the results are pushed into the pool.
Pool Selection
Pool selection can either be cherry-pick based, where the pool doesn't shrink, or can be destructive, so that the pool population phase is triggered to replenish the supply of items only when all values have been exhausted.
The default implementation shift
's the first item off the queue, allowing the queue to be exhausted and requiring pool population to occur periodically to regenerate the source list.
CONSTRUCTOR ARGUMENTS
on_items_empty
required Set::Associate::RefillItems
on_new_key
lazy Set::Associate::NewKey = Set::Associate::NewKey::linear_wrap
METHODS
run_on_items_empty
if( not @items ){
push @items, $sa->run_on_items_empty();
}
run_on_new_key
if ( not exists $cache{$key} ){
$cache{$key} = $sa->run_on_new_key( $key );
}
associate
if( $object->associate( $key ) ) {
say "already cached";
} else {
say "new value"
}
get_associated
Generates an association automatically.
my $result = $object->get_associated( $key );
ATTRIBUTES
on_items_empty
my $object = $sa->on_items_empty();
say "Running empty items mechanism " . $object->name;
push @items, $object->run( $sa );
on_new_key
my $object = $sa->on_new_key();
say "Running new key mechanism " . $object->name;
my $value = $object->run( $sa, $key );
AUTHOR
Kent Fredric <kentnl@cpan.org>
COPYRIGHT AND LICENSE
This software is copyright (c) 2017 by Kent Fredric <kentfredric@gmail.com>.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.