NAME
NetHack::Logfile::Entry::32 - a finished game of NetHack 3.2.0 or later
VERSION
version 1.00
DESCRIPTION
See the superclass NetHack::Logfile::Entry for some more information.
As this is the oldest version of NetHack supported by this module, all of the fields are in this module.
FIELDS
score
dungeon
This is a string representing the dungeon, such as "The Gnomish MineS". You may want "dungeon_number".
current_depth
deepest_depth
current_hp
maximum_hp
deaths
The number of times the character has died on the adventure. Usually this will be 1, but could be fewer if the game did not end in death. It could be more if the character was revived during the course of the adventure.
birth_date
A string (e.g. 20090517
) representing the date that the game began.
end_date
A string (e.g. 20090517
) representing the date that the game ended.
uid
The UNIX user ID of the game's human player.
role
The role of the character, e.g. archeologist
.
You may want the role_one method which gives you the role's capital initial (e.g. A
for archeologist).
gender
The gender of the character, male
or female
.
You may want the gender_one method which gives you the gender's capital initial (e.g. F
for female).
player
The name of the player or character.
death
NetHack's description of how the game ended. Ideally it would be ascended
.
METHODS
as_line
Renders this entry as a line in the logfile. This is constructed dynamically (instead of being cached from parse time).
dungeon_number
Provides the dungeon number instead of name. Useful for doing your own naming or other kind of indexing, I suppose.
role_one
The capital one-letter abbreviation of the character's role.
gender_one
The capital one-letter abbreviation of the character's role.