NAME

Net::Halo::Status - Query Halo game servers for status.

SYNOPSIS

use Net::Halo::Status;

my $q = Net::Halo::Status->new(
  Server => '127.0.0.1',
  Port => '2302',
  Timeout => '3',
);

...or...

my $q = new Net::Halo::Status;
$q->server('127.0.0.1');
$q->port('2302');
$q->timeout('3');

my $status = $q->query(); # Sends query and returns result.

DESCRIPTION

Net::Halo::Status implements the Halo server status protcol; the same protocol used when you click on a server in the network lobby in the Halo client. This is a different protocol from the Halo client/server protocol, so, sadly, no scripted rcon access or similar.

SEE ALSO

POE::Component::Client::Halo, from which most of the protocol code came.

AUTHOR

Terje Bless, <link@cpan.org>

COPYRIGHT AND LICENSE

Copyright (C) 2008 by Terje Bless

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.8 or, at your option, any later version of Perl 5 you may have available.