NAME
Games::Nintendo::Mario::SMB3 - a class for fuzzy-tailed Italian plumbers
VERSION
version 0.209
SYNOPSIS
use Games::Nintendo::Mario::SMB3;
my $hero = Games::Nintendo::Mario::SMB->new(
name => 'Mario',
state => 'hammer',
);
$hero->powerup('mushroom'); # Nothing happens.
$hero->damage; # back to super
print "It's-a me! ", $hero->name, "!\n"; # 'Super Mario'
$hero->powerup('frogsuit'); # Nothing happens.
$hero->damage for (1 .. 2); # cue the Mario Death Music
DESCRIPTION
This class subclasses Games::Nintendo::Mario, providing a model of the behavior of the Mario Brothers in Super Mario Brothers 3. All of the methods described in the Mario interface exist as documented.
NAMES
The plumber may be named Mario or Luigi.
STATES
The plumber's state may be any of: normal
, super
, fire
, raccoon
, tanooki
, hammer
, frog
, or pwing
POWERUPS
Valid powerups are: mushroom
, flower
, leaf
, tanookisuit
, hammersuit
, frogsuit
, or pwing
PERL VERSION
This module should work on any version of perl still receiving updates from the Perl 5 Porters. This means it should work on any version of perl released in the last two to three years. (That is, if the most recently released version is v5.40, then this module should work on both v5.40 and v5.38.)
Although it may work on older versions of perl, no guarantee is made that the minimum required version will not be increased. The version may be increased for any reason, and there is no promise that patches will be accepted to lower the minimum required perl.
METHODS
games
This ruleset reflects Mario in Super Mario Bros. 3.
AUTHOR
Ricardo SIGNES <cpan@semiotic.systems>
COPYRIGHT AND LICENSE
This software is copyright (c) 2003 by Ricardo SIGNES.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.