NAME
Games::Lacuna::Client::Empire - The empire module
SYNOPSIS
use Games::Lacuna::Client;
use Games::Lacuna::Client::Empire;
my $client = Games::Lacuna::Client->new(...);
my $empire = $client->empire;
my $status = $empire->get_status;
DESCRIPTION
A subclass of Games::Lacuna::Client::Module.
new
Creates an object locally, does not connect to the server.
Games::Lacuna::Client::Empire->new(client => $client, @parameters);
The $client is a Games::Lacuna::Client
object.
Usually, you can just use the empire
factory method of the client object instead:
my $empire = $client->empire(@parameters); # client set automatically
Optional parameters:
id => "The id of the empire"
AUTHOR
Steffen Mueller, <smueller@cpan.org>
COPYRIGHT AND LICENSE
Copyright (C) 2010 by Steffen Mueller
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.10.0 or, at your option, any later version of Perl 5 you may have available.