NAME
Games::Dice::Roller - a full featured dice roller system
VERSION
Version 0.01
SYNOPSIS
use Games::Dice::Roller;
my $dice = Games::Dice::Roller->new();
# simple dice expressions
my @simple = (qw( 3d6 4d8+4 1d100-5 ));
# average results
my @average = (qw(4d4avg 4d8avg+2 4d12avg-7));
# reroll if equal (default), lesser than or greater than N
my @reroll = (qw(6d4r1 5d6rlt3 5d6rgt4 6d4r1+10 6d4r1-5));
# explode if equal (default), lesser than or greater than N
my @explode = (qw( 3d6x6 3d6xlt3 3d6xgt4 3d6x6+3 3d6x6-4 ));
# just count succesful rolls
my @succes = (qw( 3d6cs1 3d6cslt3 3d6csgt4 ));
# keep and drop dice from final results
my @keep_and_drop = (qw( 4d6kh3 4d6kh2 4d6kl2+3 4d6kl2-3 4d12dh1 4d12dl3 4d12dl3+3 4d12dl1-4 ));
foreach my $dice_expression ( @simple , @average, @reroll, @explode, @succes, @keep_and_drop ){
my ($res, $descr) = $dice->roll( $dice_expression );
print "$res [$dice_expression] $descr\n";
}
# 10 [3d6] 5 2 3
# 22 [4d8+4] 7 7 1 3 +4
# 14 [1d100-5] 19 -5
# 10 [4d4avg] 2.5 2.5 2.5 2.5
# 20 [4d8avg+2] 4.5 4.5 4.5 4.5 +2
# 19 [4d12avg-7] 6.5 6.5 6.5 6.5 -7
# 18 [6d4r1] 4 (1r) 3 2 3 (1r) 2 4
# 19 [5d6rlt3] 3 4 3 4 (2r) (2r) (2r) 5
# 11 [5d6rgt4] 2 4 1 (5r) 2 (5r) 2
# 25 [6d4r1+10] (1r) 2 (1r) 2 2 4 3 2 +10
# 13 [6d4r1-5] (1r) (1r) 2 (1r) 2 4 4 (1r) 4 2 -5
# 7 [3d6x6] 1 1 5
# 17 [3d6xlt3] 6 5 1x 1x 1x 3
# 11 [3d6xgt4] 4 3 4
# 11 [3d6x6+3] 2 2 4 +3
# 8 [3d6x6-4] 5 3 4 -4
# 1 [3d6cs1] (5) (3) 1
# 1 [3d6cslt3] 2 (6) (6)
# 2 [3d6csgt4] 6 (3) 5
# 14 [4d6kh3] (2) 6 4 4
# 9 [4d6kh2] 3 6 (2) (2)
# 8 [4d6kl2+3] (6) 4 1 (6) +3
# 1 [4d6kl2-3] (5) 1 3 (3) -3
# 13 [4d12dh1] 2 6 5 (6)
# 12 [4d12dl3] (9) (10) (9) 12
# 9 [4d12dl3+3] (1) 6 (3) (6) +3
# 26 [4d12dl1-4] 9 (1) 9 12 -4
METHODS
new
The constructor accept only one option, an anonymous hash and the only valid key is sub_rand
holding as value an anonymous sub to be invoked instead of the core function rand
roll
This method expects a single string to be passed as argument. This string can be a single dice expression
or a dice pool
(see below).
It returns the final result and a string representing the roll.
my $result = $dice->roll('3d6+3');
print "result of the dice roll was: $result";
# result of the dice roll was: 16
my ($res, $descr) = $dice->roll('3d6+3');
print "$descr\nResult: $res";
# 5 2 6 +3
# Result: 16
In the descriptive string some die result can be modified by modifiers: dropped ones will be inside parens, rerolled dice result will be inside parens and with a r
following them and exploded dice results will be marked by a x
A third element is returned too: a hash reference intended to be used mainly internally and for debug purposes, with the internal carateristics of the dice expression. Dont rely on this because it can be changed or removed in future releases.
die modifiers
avg - average
No dice are rolled, but the die average will be used instead. For 1d6
the average will be 3.5
so 4d6avg
will always result in 14
r - reroll
Reroll dice equal, lesser than (lt
) or greater than (gt
) n
as in 3d6r1 3d6rlt3 3d6rgt4
Each die rerolled will be not part of the final result and in the descriptive string will be inside parens and followed by r
as in (1r)
x - explode
Each die roll equal, lesser than (lt
) or greater than (gt
) n
(as in 3d6x6 3d6xlt3 3d6xgt4
) will add another die of the same type. An exploded die will be added to final result and will be marked with x
as in 6x
in the descriptive string.
For example 8d6xgt4
can lead to a result of 42
and a description like: 6x 4 6x 4 5x 3 5x 3 2 2 1 1
cs - count successes
If a die roll is equal, lesser than (lt
) or greater than (gt
) n
(as in 3d6cs1 3d6cslt3 3d6gt4
) then it will count as a success. The final result will be the succes count. In the decription string unsuccesfull rolls will be inside parens.
result modifiers
keep and drop
With the result modifiers kh kl dh dl
you can choose how many dice will be used to compute the final result, keeping or dropping highest or lowest n
dice. For example 4d6kh3
will roll 4d6
but only best three ones will be used. The descriptive string in this case will be always ordered in ascending or descending order, without representing the real occurence of numbers.
result sum
An optional sum n
can be added to the final result as positive or negative modifier. This must be the last element of the dice expression like in: 3d8+4
This option cannot be used with cs
dice pools
If to the roll
method is passed a string containing different things (separated by spaces) this string will be treated as a dice pool
A dice pool
must contain at least two elements. It can contains one or more dice expression
(explained above), no or one and only one bare number
and no, one and only one global result modifier
( kh
for keep highest or kl
for keep lowest).
All results of dice expressions
are computed and compared each other and with an eventual bare number
and the result of the dice pool
will be the highest (if no global result modifier
then kh
will be the default) or lowest one (if kl
is specified) roll among them.
For example: $dice->roll('4d4+6 3d6+2 2d8+1 12')
can lead to the following results (default global result modifier
is kh
):
# Result: 14
# Description: 4d4+6 = 1 2 1 4 +6, ( 3d6+2 = 4 3 4 +2 = 13 ), ( 12 ), ( 2d8+1 = 1 8 +1 = 10 )
As you can see descriptions of discarded dice expression
or eventual bare numbers
(12
in the example) lower than the higher result are represented inside parens.
about rand
Some ancient perl on some unfortunate OS has proven to have problem with the core rand
even if nowadays this is very rare to appear. In this case you can provide your own rand
function during the constructor, for example using Math::Random::MT as in the following example:
my $gen = Math::Random::MT->new();
my $mt_dicer = Games::Dice::Roller->new(
sub_rand => sub{
my $sides = shift;
return $gen->rand( $sides );
},
);
See the thread at perlmonks where this argument was discussed.
DEBUG
This module can produce debug informations if DICE_ROLLER_DEBUG
environment variable is set to 1
Under debug rolling a dice expression will produce something like:
Evaluating [12d6kh4+3]
original : [12d6kh4+3]
type : [dice_expression]
dice expression : [12d6]
result modifier : [kh]
result val modifier: [4]
result sum : [+3]
Cleaning the expression to spot garbage:
removing: 12d6
removing: kh
removing: 4
removing: +3
Left in the expression: []
Description: 6 6 5 5 (4) (4) (3) (3) (2) (2) (1) (1) +3
Result : 25
AUTHOR
LorenzoTa, <LORENZO at cpan.org>
BUGS
Please report any bugs or feature requests to bug-games-dice-roller at rt.cpan.org
, or through the web interface at https://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Dice-Roller. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.
SUPPORT
The main support site for the present module is https://perlmonks.org where I can be found as Discipulus
You can find documentation for this module with the perldoc command.
perldoc Games::Dice::Roller
You can also look for information at:
RT: CPAN's request tracker (report bugs here)
Search CPAN
ACKNOWLEDGEMENTS
LICENSE AND COPYRIGHT
Copyright 2021 LorenzoTa.
This program is free software; you can redistribute it and/or modify it under the terms of the the Artistic License (2.0). You may obtain a copy of the full license at:
http://www.perlfoundation.org/artistic_license_2_0
Any use, modification, and distribution of the Standard or Modified Versions is governed by this Artistic License. By using, modifying or distributing the Package, you accept this license. Do not use, modify, or distribute the Package, if you do not accept this license.
If your Modified Version has been derived from a Modified Version made by someone other than you, you are nevertheless required to ensure that your Modified Version complies with the requirements of this license.
This license does not grant you the right to use any trademark, service mark, tradename, or logo of the Copyright Holder.
This license includes the non-exclusive, worldwide, free-of-charge patent license to make, have made, use, offer to sell, sell, import and otherwise transfer the Package with respect to any patent claims licensable by the Copyright Holder that are necessarily infringed by the Package. If you institute patent litigation (including a cross-claim or counterclaim) against any party alleging that the Package constitutes direct or contributory patent infringement, then this Artistic License to you shall terminate on the date that such litigation is filed.
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