Games::AssaultCube::Log::Line::GameStatus - Describes the GameStatus event in a log line

ABSTRACT

Describes the GameStatus event in a log line

DESCRIPTION

This module holds the "GameStatus" event data from a log line. Normally, you would not use this class directly but via the Games::AssaultCube::Log::Line class.

This line is emitted once in a while as the AC server goes through the game.

Attributes

Those attributes hold information about the event. As this class extends the Games::AssaultCube::Log::Line::Base class, you can also use it's attributes too.

gamemode

The numeric AssaultCube gamemode ( look at Games::AssaultCube::Utils for more info )

P.S. It's better to use the gamemode_fullname or gamemode_name accessors

gamemode_name

The gamemode name ( CTF, TDM, etc )

gamemode_fullname

The full gamemode name ( "capture the flag", "team one shot one kill", etc )

map

The map name ( sometimes it's a zero-length string... )

minutes

The number of minutes remaining in the game

mastermode

The numeric AssaultCube mastermode of the server

0 = OPEN
1 = PRIVATE ( passworded )
2 = NUM ( full )

mastermode_name

The name of the mastermode on the server ( OPEN, PRIVATE, NUM )

finished

A boolean indicating if the game is finished or not

AUTHOR

Apocalypse <apocal@cpan.org>

Props goes to the BS clan for the support!

This project is sponsored by http://cubestats.net

COPYRIGHT AND LICENSE

Copyright 2009 by Apocalypse

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.