NAME

Data::Password::zxcvbn::Match::Spatial - match class for sequences of nearby keys

VERSION

version 1.1.2

DESCRIPTION

This class represents the guess that a certain substring of a password can be obtained by moving a finger in a continuous line on a keyboard.

ATTRIBUTES

graph_name

The name of the keyboard / adjacency graph used for this match

graph_meta

Hashref, spatial information about the graph:

  • starting_positions

    the number of keys in the keyboard, or starting nodes in the graph

  • average_degree

    the average number of neighbouring keys, or average out-degree of the graph

shifted_count

How many of the keys need to be "shifted" to produce the token

turns

How many times the finger must have changed direction to produce the token

METHODS

estimate_guesses

The number of guesses grows super-linearly with the length of the pattern, the number of "turns", and the amount of shifted keys.

make

my @matches = @{ Data::Password::zxcvbn::Match::Spatial->make(
  $password,
  { # this is the default
    graphs => \%Data::Password::zxcvbn::AdjacencyGraph::graphs,
  },
) };

Scans the $password for substrings that can be produced by typing on the keyboards described by the graphs.

The data structure needed for graphs is a bit complicated; look at the build-keyboard-adjacency-graphs script in the distribution's repository.

feedback_warning

feedback_suggestions

This class suggests that short keyboard patterns are easy to guess, and to use longer and less straight ones.

fields_for_json

The JSON serialisation for matches of this class will contain token i j guesses guesses_log10 graph_name shifted_count turns.

AUTHOR

Gianni Ceccarelli <gianni.ceccarelli@broadbean.com>

COPYRIGHT AND LICENSE

This software is copyright (c) 2022 by BroadBean UK, a CareerBuilder Company.

This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.