NAME
Class::Frame - Class template with default constructor and accessors autogenerated
SYNOPSIS
In class Sith:
--------------
package Sith;
use strict;
use base qw( Class::Frame );
use Class::Frame;
DEFINE_FIELDS(
name => 'Palpatine',
occupation => 'Sith Lord',
weapon => [ 'The Force', 'Lightsaber' ]
);
1;
In a galaxy far far away:
-------------------------
use Sith;
# Difficult to see the Dark Side is . . .
my $emperor = Sith->new(
name => 'Palpatine',
occupation => 'Senator'
);
# Get name attribute
print $emperor->name();
# Another way of getting name
print $emperor->get_name();
# Revealed itself the Dark Side has . . .
$emperor->set_name('Darth Sidios');
$emperor->set_points(120);
$emperor->set_occupation('Sith Lord');
# Get default value for occupation field in Sith class
my $occupation = $emperor->get_occupation_default();
. . .
Subclassing Sith:
-----------------
package Sith::Lord;
use base qw( Sith );
sub new {
my $pkg = shift;
my @args = @_;
my $self = $pkg->SUPER::new(@args);
bless $self, $pkg;
}
. . .
ABSTRACT
This is 'yet another accessor creation helper' module but its different ( of course :-)). For the class using Class::Frame as a base class it automatically creates default constructor wich accepts field values as input parameters and if some or all of the parameters were not set - uses default values specified during class structure declaration ( please see below for more details ). Also it creates three methods for each field: accessor ('get'), mutator ('set') and 'shortcut' method ( $obj-><field> is the same as $obj->get_<field> ). Supports further subclassing of Class::Frame derived class.
DESCRIPTION
- Learn Class::Frame in 5 seconds!
-
To start using Class::Frame as base class you will need to make 8, err, 2 easy steps :-)
1) Create your class
package Jedi; use strict; use base qw( Class::Frame ); use Class::Frame; # Exports DEFINE_FIELDS helper function # Accepts a hash of field names with default values # that can be scalars or references to anything # ( array, hash, object ). If field doesn't have default # value - set it to undef DEFINE_FIELDS( name => undef, points => 140, weapon => Jedi::Weapon::Lightsaber );
2) In your code there you are going to use My::Class:
use Jedi; . . . # Create instance of My::Class and override default name value my $kit_fisto = Jedi->new(name => 'Kit Fisto'); $kit_fisto->weapon->activate(); . . .
- Class Declaration
-
DEFINE_FIELDS( <field_name> => <default_value>, ... )
This method creates accessors and constructor for the class it has been called from. Input - hash of fields and their default_values. If default value is undef please specify so EXPLICITLY
- Generated constructor
-
new( [<field_name> => <value> [ , ... ]] )
Creates new instance of class derived from Class::Frame. Accepts a hash containing field names as keys and field initializing values as values. If field has init value then its default value will be overriden, otherwise - default value will be used (if provided in class declaration).
- Accessors
-
<field_name>
Gets field value Example: my $jedi_name = $jedi->name;
get_<field_name>
Another way to get field value Examle: my $jedi_name = $jedi->get_name;
get_<field_name>_default
Gets field default value from class declaration Examle: my $default_weapon = $jedi->get_weapon_default;
set_<field_name>( <value> )
Sets field to value passed even if it is 'undef' ( which sometimes is handy ) Example: $jedi->set_weapon(Jedi::Weapon::DualBladeLightSaber->new()); $jedi->set_dark_side_points(undef);
BUGS
Please report them
SEE ALSO
AUTHOR
Denys Vorobyov, <denysv@primus.ca>
COPYRIGHT AND LICENSE
Copyright 2005 by Denys Vorobyov
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.