NAME

AI::NeuralNet::Mesh - An optimized, accurate neural network Mesh.

SYNOPSIS

	use AI::NeuralNet::Mesh;

    # Create a mesh with 2 layers, 2 nodes/layer, and one output node.
	my $net = new AI::NeuralNet::Mesh(2,2,1);
	
	# Teach the network the AND function
	$net->learn([0,0],[0]);
	$net->learn([0,1],[0]);
	$net->learn([1,0],[0]);
	$net->learn([1,1],[1]);
	
	# Present it with two test cases
	my $result_bit_1 = $net->run([0,1])->[0];
	my $result_bit_2 = $net->run([1,1])->[0];
	
	# Display the results
	print "AND test with inputs (0,1): $result_bit_1\n";
	print "AND test with inputs (1,1): $result_bit_2\n";
	

VERSION & UPDATES

This is version 0.44, an update release for version 0.43.

This fixed the usage conflict with perl 5.3.3.

With this version I have gone through and tuned up many area of this module, including the descent algorithim in learn(), as well as four custom activation functions, and several export tag sets. With this release, I have also included a few new and more practical example scripts. (See ex_wine.pl) This release also includes a simple example of an ALN (Adaptive Logic Network) made with this module. See ex_aln.pl. Also in this release is support for loading data sets from simple CSV-like files. See the load_set() method for details. This version also fixes a big bug that I never knew about until writing some demos for this version - that is, when trying to use more than one output node, the mesh would freeze in learning. But, that is fixed now, and you can have as many outputs as you want (how does 3 inputs and 50 outputs sound? :-)

DESCRIPTION

AI::NeuralNet::Mesh is an optimized, accurate neural network Mesh. It was designed with accruacy and speed in mind.

This network model is very flexable. It will allow for clasic binary operation or any range of integer or floating-point inputs you care to provide. With this you can change activation types on a per node or per layer basis (you can even include your own anonymous subs as activation types). You can add sigmoid transfer functions and control the threshold. You can learn data sets in batch, and load CSV data set files. You can do almost anything you need to with this module. This code is deigned to be flexable. Any new ideas for this module? See AUTHOR, below, for contact info.

This module is designed to also be a customizable, extensable neural network simulation toolkit. Through a combination of setting the $Connection variable and using custom activation functions, as well as basic package inheritance, you can simulate many different types of neural network structures with very little new code written by you.

In this module I have included a more accurate form of "learning" for the mesh. This form preforms descent toward a local error minimum (0) on a directional delta, rather than the desired value for that node. This allows for better, and more accurate results with larger datasets. This module also uses a simpler recursion technique which, suprisingly, is more accurate than the original technique that I've used in other ANNs.

EXPORTS

This module exports three functions by default:

range
intr
pdiff

See range() intr() and pdiff() for description of their respective functions.

Also provided are several export tag sets for usage in the form of:

use AI::NeuralNet::Mesh ':tag';

Tag sets are:

:default 
    - These functions are always exported.
	- Exports:
	range()
	intr()
	pdiff()

:all
	- Exports:
	p()
	high()
	low()
	range()
	ramp()
	and_gate()
	or_gate()

:p
	- Exports:
	p()
	high()
	low()

:acts
	- Exports:
	ramp()
	and_gate()
	or_gate()

See the respective methods/functions for information about each method/functions usage.

METHODS

AI::NeuralNet::Mesh->new();

There are four ways to construct a new network with new(). Each is detailed below.

P.S. Don't worry, the old new($layers, $nodes [, $outputs]) still works like always!

AI::NeuralNet::Mesh->new($layers, $nodes [, $outputs]);

Returns a newly created neural network from an AI::NeuralNet::Mesh object. The network will have $layers number of layers in it and it will have $nodes number of nodes per layer.

There is an optional parameter of $outputs, which specifies the number of output neurons to provide. If $outputs is not specified, $outputs defaults to equal $size.

AI::NeuralNet::Mesh->new($file);

This will automatically create a new network from the file $file. It will return undef if the file was of an incorrect format or non-existant. Otherwise, it will return a blessed refrence to a network completly restored from $file.

AI::NeuralNet::Mesh->new(\@layer_sizes);

This constructor will make a network with the number of layers corresponding to the length in elements of the array ref passed. Each element in the array ref passed is expected to contain an integer specifying the number of nodes (neurons) in that layer. The first layer ($layer_sizes[0]) is to be the input layer, and the last layer in @layer_sizes is to be the output layer.

Example:

my $net = AI::NeuralNet::Mesh->new([2,3,1]);

Creates a network with 2 input nodes, 3 hidden nodes, and 1 output node.

AI::NeuralNet::Mesh->new(\@array_of_hashes);

Another dandy constructor...this is my favorite. It allows you to tailor the number of layers, the size of the layers, the activation type (you can even add anonymous inline subs with this one), and even the threshold, all with one array ref-ed constructor.

Example:

my $net = AI::NeuralNet::Mesh->new([
    {
	    nodes        => 2,
	    activation   => linear
	},
	{
	    nodes        => 3,
	    activation   => sub {
	        my $sum  =  shift;
	        return $sum + rand()*1;
	    }
	},
	{
	    nodes        => 1,
	    activation   => sigmoid,
	    threshold    => 0.75
	}
]);

Interesting, eh? What you are basically passing is this:

my @info = ( 
	{ },
	{ },
	{ },
	...
);

You are passing an array ref who's each element is a hash refrence. Each hash refrence, or more precisely, each element in the array refrence you are passing to the constructor, represents a layer in the network. Like the constructor above, the first element is the input layer, and the last is the output layer. The rest are hidden layers.

Each hash refrence is expected to have AT LEAST the "nodes" key set to the number of nodes (neurons) in that layer. The other two keys are optional. If "activation" is left out, it defaults to "linear". If "threshold" is left out, it defaults to 0.50.

The "activation" key can be one of four values:

linear                    ( simply use sum of inputs as output )
sigmoid    [ sigmoid_1 ]  ( only positive sigmoid )
sigmoid_2                 ( positive / 0 /negative sigmoid )
\&code_ref;

"sigmoid_1" is an alias for "sigmoid".

The code ref option allows you to have a custom activation function for that layer. The code ref is called with this syntax:

$output = &$code_ref($sum_of_inputs, $self);

The code ref is expected to return a value to be used as the output of the node. The code ref also has access to all the data of that node through the second argument, a blessed hash refrence to that node.

See CUSTOM ACTIVATION FUNCTIONS for information on several included activation functions other than the ones listed above.

Three of the activation syntaxes are shown in the first constructor above, the "linear", "sigmoid" and code ref types.

You can also set the activation and threshold values after network creation with the activation() and threshold() methods.

$net->learn($input_map_ref, $desired_result_ref [, options ]);

NOTE: learn_set() now has increment-degrading turned OFF by default. See note on the degrade flag, below.

This will 'teach' a network to associate an new input map with a desired result. It will return a string containg benchmarking information.

You can also specify strings as inputs and ouputs to learn, and they will be crunched automatically. Example:

$net->learn('corn', 'cob');

Note, the old method of calling crunch on the values still works just as well.

The first two arguments may be array refs (or now, strings), and they may be of different lengths.

Options should be written on hash form. There are three options:

inc      =>    $learning_gradient
max      =>    $maximum_iterations
error    =>    $maximum_allowable_percentage_of_error
degrade  =>    $degrade_increment_flag

$learning_gradient is an optional value used to adjust the weights of the internal connections. If $learning_gradient is ommitted, it defaults to 0.002.

$maximum_iterations is the maximum numbers of iteration the loop should do. It defaults to 1024. Set it to 0 if you never want the loop to quit before the pattern is perfectly learned.

$maximum_allowable_percentage_of_error is the maximum allowable error to have. If this is set, then learn() will return when the perecentage difference between the actual results and desired results falls below $maximum_allowable_percentage_of_error. If you do not include 'error', or $maximum_allowable_percentage_of_error is set to -1, then learn() will not return until it gets an exact match for the desired result OR it reaches $maximum_iterations.

$degrade_increment_flag is a simple flag used to allow/dissalow increment degrading during learning based on a product of the error difference with several other factors. $degrade_increment_flag is off by default. Setting $degrade_increment_flag to a true value turns increment degrading on.

In previous module releases $degrade_increment_flag was not used, as increment degrading was always on. In this release I have looked at several other network types as well as several texts and decided that it would be better to not use increment degrading. The option is still there for those that feel the inclination to use it. I have found some areas that do need the degrade flag to work at a faster speed. See test.pl for an example. If the degrade flag wasn't in test.pl, it would take a very long time to learn.

$net->learn_set(\@set, [ options ]);

This takes the same options as learn() (learn_set() uses learn() internally) and allows you to specify a set to learn, rather than individual patterns. A dataset is an array refrence with at least two elements in the array, each element being another array refrence (or now, a scalar string). For each pattern to learn, you must specify an input array ref, and an ouput array ref as the next element. Example:

my @set = (
	# inputs        outputs
	[ 1,2,3,4 ],  [ 1,3,5,6 ],
	[ 0,2,5,6 ],  [ 0,2,1,2 ]
);

Inputs and outputs in the dataset can also be strings.

See the paragraph on measuring forgetfulness, below. There are two learn_set()-specific option tags available:

flag     =>  $flag
pattern  =>  $row

If "flag" is set to some TRUE value, as in "flag => 1" in the hash of options, or if the option "flag" is not set, then it will return a percentage represting the amount of forgetfullness. Otherwise, learn_set() will return an integer specifying the amount of forgetfulness when all the patterns are learned.

If "pattern" is set, then learn_set() will use that pattern in the data set to measure forgetfulness by. If "pattern" is omitted, it defaults to the first pattern in the set. Example:

my @set = (
	[ 0,1,0,1 ],  [ 0 ],
	[ 0,0,1,0 ],  [ 1 ],
	[ 1,1,0,1 ],  [ 2 ],  #  <---
	[ 0,1,1,0 ],  [ 3 ]
);

If you wish to measure forgetfulness as indicated by the line with the arrow, then you would pass 2 as the "pattern" option, as in "pattern => 2".

Now why the heck would anyone want to measure forgetfulness, you ask? Maybe you wonder how I even measure that. Well, it is not a vital value that you have to know. I just put in a "forgetfulness measure" one day because I thought it would be neat to know.

How the module measures forgetfulness is this: First, it learns all the patterns in the set provided, then it will run the very first pattern (or whatever pattern is specified by the "row" option) in the set after it has finished learning. It will compare the run() output with the desired output as specified in the dataset. In a perfect world, the two should match exactly. What we measure is how much that they don't match, thus the amount of forgetfulness the network has.

Example (from examples/ex_dow.pl):

	# Data from 1989 (as far as I know..this is taken from example data on BrainMaker)
	my @data = ( 
		#	Mo  CPI  CPI-1 CPI-3 	Oil  Oil-1 Oil-3    Dow   Dow-1 Dow-3   Dow Ave (output)
		[	1, 	229, 220,  146, 	20.0, 21.9, 19.5, 	2645, 2652, 2597], 	[	2647  ],
		[	2, 	235, 226,  155, 	19.8, 20.0, 18.3, 	2633, 2645, 2585], 	[	2637  ],
		[	3, 	244, 235,  164, 	19.6, 19.8, 18.1, 	2627, 2633, 2579], 	[	2630  ],
		[	4, 	261, 244,  181, 	19.6, 19.6, 18.1, 	2611, 2627, 2563], 	[	2620  ],
		[	5, 	276, 261,  196, 	19.5, 19.6, 18.0, 	2630, 2611, 2582], 	[	2638  ],
		[	6, 	287, 276,  207, 	19.5, 19.5, 18.0, 	2637, 2630, 2589], 	[	2635  ],
		[	7, 	296, 287,  212, 	19.3, 19.5, 17.8, 	2640, 2637, 2592], 	[	2641  ] 		
	);
	
	# Learn the set
	my $f = $net->learn_set(\@data, 
					  inc	=>	0.1,	
					  max	=>	500,
					 );
			
	# Print it 
	print "Forgetfullness: $f%";

    

This is a snippet from the example script examples/finance.pl, which demonstrates DOW average prediction for the next month. A more simple set defenition would be as such:

my @data = (
	[ 0,1 ], [ 1 ],
	[ 1,0 ], [ 0 ]
);

$net->learn_set(\@data);

Same effect as above, but not the same data (obviously).

$net->run($input_map_ref);

This method will apply the given array ref at the input layer of the neural network, and it will return an array ref to the output of the network. run() will now automatically crunch() a string given as an input (See the crunch() method for info on crunching).

Example Usage:

my $inputs  = [ 1,1,0,1 ];
my $outputs = $net->run($inputs);

You can also do this with a string:

my $outputs = $net->run('cloudy - wind is 5 MPH NW');

See also run_uc() and run_set() below.

$net->run_uc($input_map_ref);

This method does the same thing as this code:

$net->uncrunch($net->run($input_map_ref));

All that run_uc() does is that it automatically calls uncrunch() on the output, regardless of whether the input was crunch() -ed or not.

$net->run_set($set);

This takes an array ref of the same structure as the learn_set() method, above. It returns an array ref. Each element in the returned array ref represents the output for the corresponding element in the dataset passed. Uses run() internally.

$net->get_outs($set);

Simple utility function which takes an array ref of the same structure as the learn_set() method, above. It returns an array ref of the same type as run_set() wherein each element contains an output value. The output values are the target values specified in the $set passed. Each element in the returned array ref represents the output value for the corrseponding row in the dataset passed. (A row is two elements of the dataset together, see learn_set() for dataset structure.)

$net->load_set($file,$column,$seperator);

Loads a CSV-like dataset from disk

Returns a data set of the same structure as required by the learn_set() method. $file is the disk file to load set from. $column an optional variable specifying the column in the data set to use as the class attribute. $class defaults to 0. $seperator is an optional variable specifying the seperator character between values. $seperator defaults to ',' (a single comma). NOTE: This does not handle quoted fields, or any other record seperator other than "\n".

The returned array ref is suitable for passing directly to learn_set() or get_outs().

$net->range();

See CUSTOM ACTIVATION FUNCTIONS for information on several included activation functions.

$net->benchmark();
$net->benchmarked();

This returns a benchmark info string for the last learn() call. It is easily printed as a string, as following:

print "Last learn() took ",$net->benchmark(),"\n";
$net->verbose($level);
$net->verbosity($level);
$net->v($level);
$net->debug($level)

Note: verbose(), verbosity(), and v() are all functional aliases for debug().

Toggles debugging off if called with $level = 0 or no arguments. There are several levels of debugging.

NOTE: Debugging verbosity has been toned down somewhat from AI::NeuralNet::BackProp, but level 4 still prints the same amount of information as you were used to. The other levels, however, are mostly for advanced use. Not much explanation in the other levels, but they are included for those of you that feel daring (or just plain bored.)

Level 0 ($level = 0) : Default, no debugging information printed. All printing is left to calling script.

Level 1 ($level = 1) : Displays the activity between nodes, prints what values were received and what they were weighted to.

Level 2 ($level = 2) : Just prints info from the learn() loop, in the form of "got: X, wanted Y" type of information. This is about the third most useful debugging level, after level 12 and level 4.

Level 3 ($level = 3) : I don't think I included any level 3 debugs in this version.

Level 4 ($level = 4) : This level is the one I use most. It is only used during learning. It displays the current error (difference between actual outputs and the target outputs you asked for), as well as the current loop number and the benchmark time for the last learn cycle. Also printed are the actual outputs and the target outputs below the benchmark times.

Level 12 ($level = 12) : Level 12 prints a dot (period) [.] after each learning loop is complete. This is useful for letting the user know that stuff is happening, but without having to display any of the internal variables. I use this in the ex_aln.pl demo, as well as the ex_agents.pl demo.

Toggles debuging off when called with no arguments.

$net->save($filename);

This will save the complete state of the network to disk, including all weights and any words crunched with crunch() . Also saves the layer size and activations of the network.

NOTE: The only activation type NOT saved is the CODE ref type, which must be set again after loading.

This uses a simple flat-file text storage format, and therefore the network files should be fairly portable.

This method will return undef if there was a problem with writing the file. If there is an error, it will set the internal error message, which you can retrive with the error() method, below.

If there were no errors, it will return a refrence to $net.

$net->load($filename);

This will load from disk any network saved by save() and completly restore the internal state at the point it was save() was called at.

If the file is of an invalid file type, then load() will return undef. Use the error() method, below, to print the error message.

If there were no errors, it will return a refrence to $net.

UPDATE: $filename can now be a newline-seperated set of mesh data. This enables you to do $net->load(join("\n",<DATA>)) and other fun things. I added this mainly for a demo I'm writing but not qutie done with yet. So, Cheers!

$net->activation($layer,$type);

This sets the activation type for layer $layer.

$type can be one of four values:

linear                    ( simply use sum of inputs as output )
sigmoid    [ sigmoid_1 ]  ( only positive sigmoid )
sigmoid_2                 ( positive / 0 /negative sigmoid )
\&code_ref;

"sigmoid_1" is an alias for "sigmoid".

The code ref option allows you to have a custom activation function for that layer. The code ref is called with this syntax:

$output = &$code_ref($sum_of_inputs, $self);

The code ref is expected to return a value to be used as the output of the node. The code ref also has access to all the data of that node through the second argument, a blessed hash refrence to that node.

See CUSTOM ACTIVATION FUNCTIONS for information on several included activation functions other than the ones listed above.

The activation type for each layer is preserved across load/save calls.

EXCEPTION: Due to the constraints of Perl, I cannot load/save the actual subs that the code ref option points to. Therefore, you must re-apply any code ref activation types after a load() call.

$net->node_activation($layer,$node,$type);

This sets the activation function for a specific node in a layer. The same notes apply here as to the activation() method above.

$net->threshold($layer,$value);

This sets the activation threshold for a specific layer. The threshold only is used when activation is set to "sigmoid", "sigmoid_1", or "sigmoid_2".

$net->node_threshold($layer,$node,$value);

This sets the activation threshold for a specific node in a layer. The threshold only is used when activation is set to "sigmoid", "sigmoid_1", or "sigmoid_2".

$net->join_cols($array_ref,$row_length_in_elements,$high_state_character,$low_state_character);

This is more of a utility function than any real necessary function of the package. Instead of joining all the elements of the array together in one long string, like join() , it prints the elements of $array_ref to STDIO, adding a newline (\n) after every $row_length_in_elements number of elements has passed. Additionally, if you include a $high_state_character and a $low_state_character, it will print the $high_state_character (can be more than one character) for every element that has a true value, and the $low_state_character for every element that has a false value. If you do not supply a $high_state_character, or the $high_state_character is a null or empty or undefined string, it join_cols() will just print the numerical value of each element seperated by a null character (\0). join_cols() defaults to the latter behaviour.

$net->extend(\@array_of_hashes);

This allows you to re-apply any activations and thresholds with the same array ref which you created a network with. This is useful for re-applying code ref activations after a load() call without having to type the code ref twice.

You can also specify the extension in a simple array ref like this:

$net->extend([2,3,1]);

Which will simply add more nodes if needed to set the number of nodes in each layer to their respective elements. This works just like the respective new() constructor, above.

NOTE: Your net will probably require re-training after adding nodes.

$net->extend_layer($layer,\%hash);

With this you can modify only one layer with its specifications in a hash refrence. This hash refrence uses the same keys as for the last new() constructor form, above.

You can also specify just the number of nodes for the layer in this form:

$net->extend_layer(0,5);

Which will set the number of nodes in layer 0 to 5 nodes. This is the same as calling:

$net->add_nodes(0,5);

Which does the exact same thing. See add_nodes() below.

NOTE: Your net will probably require re-training after adding nodes.

$net->add_nodes($layer,$total_nodes);

This method was created mainly to service the extend*() group of functions, but it can also be called independently. This will add nodes as needed to layer $layer to make the nodes in layer equal to $total_nodes.

NOTE: Your net will probably require re-training after adding nodes.

$net->p($a,$b);

Returns a floating point number which represents $a as a percentage of $b.

$net->intr($float);

Rounds a floating-point number rounded to an integer using sprintf() and int() , Provides better rounding than just calling int() on the float. Also used very heavily internally.

$net->high($array_ref);

Returns the index of the element in array REF passed with the highest comparative value.

$net->low($array_ref);

Returns the index of the element in array REF passed with the lowest comparative value.

$net->pdiff($array_ref_A, $array_ref_B);

This function is used VERY heavily internally to calculate the difference in percent between elements of the two array refs passed. It returns a %.20f (sprintf-format) percent sting.

$net->show();

This will dump a simple listing of all the weights of all the connections of every neuron in the network to STDIO.

$net->crunch($string);

This splits a string passed with /[\s\t]/ into an array ref containing unique indexes to the words. The words are stored in an intenal array and preserved across load() and save() calls. This is designed to be used to generate unique maps sutible for passing to learn() and run() directly. It returns an array ref.

The words are not duplicated internally. For example:

$net->crunch("How are you?");

Will probably return an array ref containing 1,2,3. A subsequent call of:

$net->crunch("How is Jane?");

Will probably return an array ref containing 1,4,5. Notice, the first element stayed the same. That is because it already stored the word "How". So, each word is stored only once internally and the returned array ref reflects that.

$net->uncrunch($array_ref);

Uncrunches a map (array ref) into an scalar string of words seperated by ' ' and returns the string. This is ment to be used as a counterpart to the crunch() method, above, possibly to uncrunch() the output of a run() call. Consider the below code (also in ./examples/ex1.pl):

use AI::NeuralNet::Mesh;
my $net = AI::NeuralNet::Mesh->new(2,3);

for (0..3) {
	$net->learn_set([
		$net->crunch("I love chips."),  $net->crunch("That's Junk Food!")),
		$net->crunch("I love apples."), $net->crunch("Good, Healthy Food.")),
		$net->crunch("I love pop."),    $net->crunch("That's Junk Food!")),
		$net->crunch("I love oranges."),$net->crunch("Good, Healthy Food."))
	]);
}

print $net->run_uc("I love corn.")),"\n";

On my system, this responds with, "Good, Healthy Food." If you try to run crunch() with "I love pop.", though, you will probably get "Food! apples. apples." (At least it returns that on my system.) As you can see, the associations are not yet perfect, but it can make for some interesting demos!

$net->crunched($word);

This will return undef if the word is not in the internal crunch list, or it will return the index of the word if it exists in the crunch list.

If the word is not in the list, it will set the internal error value with a text message that you can retrive with the error() method, below.

$net->word($word);

A function alias for crunched().

$net->col_width($width);

This is useful for formating the debugging output of Level 4 if you are learning simple bitmaps. This will set the debugger to automatically insert a line break after that many elements in the map output when dumping the currently run map during a learn loop.

It will return the current width when called with a 0 or undef value.

The column width is preserved across load() and save() calls.

$net->random($rand);

This will set the randomness factor from the network. Default is 0. When called with no arguments, or an undef value, it will return current randomness value. When called with a 0 value, it will disable randomness in the network. The randomness factor is preserved across load() and save() calls.

$net->const($const);

This sets the run const. for the network. The run const. is a value that is added to every input line when a set of inputs are run() or learn() -ed, to prevent the network from hanging on a 0 value. When called with no arguments, it returns the current const. value. It defaults to 0.0001 on a newly-created network. The run const. value is preserved across load() and save() calls.

$net->error();

Returns the last error message which occured in the mesh, or undef if no errors have occured.

$net->load_pcx($filename);

NOTE: To use this function, you must have PCX::Loader installed. If you do not have PCX::Loader installed, it will return undef and store an error for you to retrive with the error() method, below.

This is a treat... this routine will load a PCX-format file (yah, I know ... ancient format ... but it is the only one I could find specs for to write it in Perl. If anyone can get specs for any other formats, or could write a loader for them, I would be very grateful!) Anyways, a PCX-format file that is exactly 320x200 with 8 bits per pixel, with pure Perl. It returns a blessed refrence to a PCX::Loader object, which supports the following routinges/members. See example files ex_pcx.pl and ex_pcxl.pl in the ./examples/ directory.

See perldoc PCX::Loader for information on the methods of the object returned.

You can download PCX::Loader from http://www.josiah.countystart.com/modules/get.pl?pcx-loader:mpod

CUSTOM ACTIVATION FUNCTIONS

Included in this package are four custom activation functions meant to be used as a guide to create your own, as well as to be useful to you in normal use of the module. There is only one function exported by default into your namespace, which is the range() functions. These are not meant to be used as methods, but as functions. These functions return code refs to a Perl closure which does the actual work when the time comes.

range(0..X);
range(@range);
range(A,B,C);

range() returns a closure limiting the output of that node to a specified set of values. Good for use in output layers.

Usage example: $net->activation(4,range(0..5)); or (in the new() hash constructor form): .. { nodes => 1, activation => range 5..2 } .. You can also pass an array containing the range values (not array ref), or you can pass a comma- seperated list of values as parameters:

$net->activation(4,range(@numbers));
$net->activation(4,range(6,15,26,106,28,3));

Note: when using a range() activatior, train the net TWICE on the data set, because the first time the range() function searches for the top value in the inputs, and therefore, results could flucuate. The second learning cycle guarantees more accuracy.

The actual code that implements the range closure is a bit convulted, so I will expand on it here as a simple tutorial for custom activation functions.

= line 1 = 	sub {
= line 2 =		my @values = ( 6..10 );
= line 3 =		my $sum   = shift;
= line 4 =		my $self  = shift;
= line 5 =		$self->{top_value}=$sum if($sum>$self->{top_value});
= line 6 =		my $index = intr($sum/$self->{top_value}*$#values);
= line 7 =		return $values[$index];
= line 8 =	}

Now, the actual function fits in one line of code, but I expanded it a bit here. Line 1 creates our array of allowed output values. Lines two and three grab our parameters off the stack which allow us access to the internals of this node. Line 5 checks to see if the sum output of this node is higher than any previously encountered, and, if so, it sets the marker higher. This also shows that you can use the $self refrence to maintain information across activations. This technique is also used in the ramp() activator. Line 6 computes the index into the allowed values array by first scaling the $sum to be between 0 and 1 and then expanding it to fit smoothly inside the number of elements in the array. Then we simply round to an integer and pluck that index from the array and use it as the output value for that node.

See? It's not that hard! Using custom activation functions, you could do just about anything with the node that you want to, since you have access to the node just as if you were a blessed member of that node's object.

ramp($r);

ramp() preforms smooth ramp activation between 0 and 1 if $r is 1, or between -1 and 1 if $r is 2. $r defaults to 1.

You can get this into your namespace with the ':acts' export tag as so:

use AI::NeuralNet::Mesh ':acts';

Note: when using a ramp() activatior, train the net at least TWICE on the data set, because the first time the ramp() function searches for the top value in the inputs, and therefore, results could flucuate. The second learning cycle guarantees more accuracy.

No code to show here, as it is almost exactly the same as range().

and_gate($threshold);

Self explanitory, pretty much. This turns the node into a basic AND gate. $threshold is used to decide if an input is true or false (1 or 0). If an input is below $threshold, it is false. $threshold defaults to 0.5.

You can get this into your namespace with the ':acts' export tag as so:

use AI::NeuralNet::Mesh ':acts';

Let's look at the code real quick, as it shows how to get at the indivudal input connections:

= line 1 =	sub {
= line 2 =		my $sum  = shift;
= line 3 =		my $self = shift;
= line 4 =		my $threshold = 0.50;
= line 5 =		for my $x (0..$self->{_inputs_size}-1) { 
= line 6 =			return 0.000001 if(!$self->{_inputs}->[$x]->{value}<$threshold)
= line 7 =		}
= line 8 =		return $sum/$self->{_inputs_size};
= line 9 =	}

Line 2 and 3 pulls in our sum and self refrence. Line 5 opens a loop to go over all the input lines into this node. Line 6 looks at each input line's value and comparse it to the threshold. If the value of that line is below threshold, then we return 0.000001 to signify a 0 value. (We don't return a 0 value so that the network doen't get hung trying to multiply a 0 by a huge weight during training [it just will keep getting a 0 as the product, and it will never learn]). Line 8 returns the mean value of all the inputs if all inputs were above threshold.

Very simple, eh? :)

or_gate($threshold)

Self explanitory. Turns the node into a basic OR gate, $threshold is used same as above.

You can get this into your namespace with the ':acts' export tag as so:

use AI::NeuralNet::Mesh ':acts';

VARIABLES

$AI::NeuralNet::Mesh::Connector

This is an option is step up from average use of this module. This variable should hold the fully qualified name of the function used to make the actual connections between the nodes in the network. This contains '_c' by default, but if you use this variable, be sure to add the fully qualified name of the method. For example, in the ALN example, I use a connector in the main package called tree() instead of the default connector. Before I call the new() constructor, I use this line of code:

$AI::NeuralNet::Mesh::Connector = 'main::tree'

The tree() function is called as a blessed method when it is used internally, providing access to the bless refrence in the first argument. See notes on CUSTOM NETWORK CONNECTORS, below, for more information on creating your own custom connector.

$AI::NeuralNet::Mesh::DEBUG

This variable controls the verbosity level. It will not hurt anything to set this directly, yet most people find it easier to set it using the debug() method, or any of its aliases.

CUSTOM NETWORK CONNECTORS

Creating custom network connectors is step up from average use of this module. However, it can be very useful in creating other styles of neural networks, other than the default fully-connected feed-foward network.

You create a custom connector by setting the variable $AI::NeuralNet::Mesh::Connector to the fully qualified name of the function used to make the actual connections between the nodes in the network. This variable contains '_c' by default, but if you use this variable, be sure to add the fully qualified name of the method. For example, in the ALN example, I use a connector in the main package called tree() instead of the default connector. Before I call the new() constructor, I use this line of code:

$AI::NeuralNet::Mesh::Connector = 'main::tree'

The tree() function is called as a blessed method when it is used internally, providing access to the bless refrence in the first argument.

Example connector:

	sub connect_three {
    	my $self	=	shift;
    	my $r1a		=	shift;
    	my $r1b		=	shift;
    	my $r2a		=	shift;
    	my $r2b		=	shift;
    	my $mesh	=	$self->{mesh};
    	     
	    for my $y (0..($r1b-$r1a)-1) {
			$mesh->[$y+$r1a]->add_output_node($mesh->[$y+$r2a-1]) if($y>0);
			$mesh->[$y+$r1a]->add_output_node($mesh->[$y+$r2a]) if($y<($r2b-$r2a));
			$mesh->[$y+$r1a]->add_output_node($mesh->[$y+$r2a+1]) if($y<($r2b-$r2a));
		}
	}
	

This is a very simple example. It feeds the outputs of every node in the first layer to the node directly above it, as well as the nodes on either side of the node directly above it, checking for range sides, of course.

The network is stored internally as one long array of node objects. The goal here is to connect one range of nodes in that array to another range of nodes. The calling function has already calculated the indices into the array, and it passed it to you as the four arguments after the $self refrence. The first two arguments we will call $r1a and $r1b. These define the start and end indices of the first range, or "layer." Likewise, the next two arguemnts, $r2a and $r2b, define the start and end indices of the second layer. We also grab a refrence to the mesh array so we dont have to type the $self refrence over and over.

The loop that folows the arguments in the above example is very simple. It opens a for() loop over the range of numbers, calculating the size instead of just going $r1a..$r1b because we use the loop index with the next layer up as well.

$y + $r1a give the index into the mesh array of the current node to connect the output FROM. We need to connect this nodes output lines to the next layers input nodes. We do this with a simple method of the outputing node (the node at $y+$r1a), called add_output_node().

add_output_node() takes one simple arguemnt: A blessed refrence to a node that it is supposed to output its final value TO. We get this blessed refrence with more simple addition.

$y + $r2a gives us the node directly above the first node (supposedly...I'll get to the "supposedly" part in a minute.) By adding or subtracting from this number we get the neighbor nodes. In the above example you can see we check the $y index to see that we havn't come close to any of the edges of the range.

Using $y+$r2a we get the index of the node to pass to add_output_node() on the first node at $y+$r1a.

And that's all there is to it!

For the fun of it, we'll take a quick look at the default connector. Below is the actual default connector code, albeit a bit cleaned up, as well as line numbers added.

	= line 1  =	sub _c {
	= line 2  =    	my $self	=	shift;
	= line 3  =    	my $r1a		=	shift;
	= line 4  =    	my $r1b		=	shift;
	= line 5  =    	my $r2a		=	shift;
	= line 6  =    	my $r2b		=	shift;
	= line 7  =    	my $mesh	=	$self->{mesh};
	= line 8  =		for my $y ($r1a..$r1b-1) {
	= line 9  =			for my $z ($r2a..$r2b-1) {
	= line 10 =				$mesh->[$y]->add_output_node($mesh->[$z]);
	= line 11 =			}
	= line 12 =		}
	= line 12 =	}
    

Its that easy! The simplest connector (well almost anyways). It just connects each node in the first layer defined by ($r1a..$r1b) to every node in the second layer as defined by ($r2a..$r2b).

Those of you that are still reading, if you do come up with any new connection functions, PLEASE SEND THEM TO ME. I would love to see what others are doing, as well as get new network ideas. I will probably include any connectors you send over in future releases (with propoer credit and permission, of course).

Anyways, happy coding!

WHAT CAN IT DO?

Rodin Porrata asked on the ai-neuralnet-backprop malining list, "What can they [Neural Networks] do?". In regards to that questioin, consider the following:

Neural Nets are formed by simulated neurons connected together much the same way the brain's neurons are, neural networks are able to associate and generalize without rules. They have solved problems in pattern recognition, robotics, speech processing, financial predicting and signal processing, to name a few.

One of the first impressive neural networks was NetTalk, which read in ASCII text and correctly pronounced the words (producing phonemes which drove a speech chip), even those it had never seen before. Designed by John Hopkins biophysicist Terry Sejnowski and Charles Rosenberg of Princeton in 1986, this application made the Backprogagation training algorithm famous. Using the same paradigm, a neural network has been trained to classify sonar returns from an undersea mine and rock. This classifier, designed by Sejnowski and R. Paul Gorman, performed better than a nearest-neighbor classifier.

The kinds of problems best solved by neural networks are those that people are good at such as association, evaluation and pattern recognition. Problems that are difficult to compute and do not require perfect answers, just very good answers, are also best done with neural networks. A quick, very good response is often more desirable than a more accurate answer which takes longer to compute. This is especially true in robotics or industrial controller applications. Predictions of behavior and general analysis of data are also affairs for neural networks. In the financial arena, consumer loan analysis and financial forecasting make good applications. New network designers are working on weather forecasts by neural networks (Myself included). Currently, doctors are developing medical neural networks as an aid in diagnosis. Attorneys and insurance companies are also working on neural networks to help estimate the value of claims.

Neural networks are poor at precise calculations and serial processing. They are also unable to predict or recognize anything that does not inherently contain some sort of pattern. For example, they cannot predict the lottery, since this is a random process. It is unlikely that a neural network could be built which has the capacity to think as well as a person does for two reasons. Neural networks are terrible at deduction, or logical thinking and the human brain is just too complex to completely simulate. Also, some problems are too difficult for present technology. Real vision, for example, is a long way off.

In short, Neural Networks are poor at precise calculations, but good at association, evaluation, and pattern recognition.

EXAMPLES

Included are several example files in the "examples" directory from the distribution ZIP file. Each of the examples includes a short explanation at the top of the file. Each of these are ment to demonstrate simple, yet practical (for the most part :-) uses of this module.

OTHER INCLUDED PACKAGES

These packages are not designed to be called directly, they are for internal use. They are listed here simply for your refrence.

AI::NeuralNet::Mesh::node

This is the worker package of the mesh. It implements all the individual nodes of the mesh. It might be good to look at the source for this package (in the Mesh.pm file) if you plan to do a lot of or extensive custom node activation types.

AI::NeuralNet::Mesh::cap

This is applied to the input layer of the mesh to prevent the mesh from trying to recursivly adjust weights out throug the inputs.

AI::NeuralNet::Mesh::output

This is simply a data collector package clamped onto the output layer to record the data as it comes out of the mesh.

BUGS

This is a beta release of AI::NeuralNet::Mesh, and that holding true, I am sure there are probably bugs in here which I just have not found yet. If you find bugs in this module, I would appreciate it greatly if you could report them to me at <jdb@wcoil.com>, or, even better, try to patch them yourself and figure out why the bug is being buggy, and send me the patched code, again at <jdb@wcoil.com>.

AUTHOR

Josiah Bryan <jdb@wcoil.com>

Copyright (c) 2000 Josiah Bryan. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

The AI::NeuralNet::Mesh and related modules are free software. THEY COME WITHOUT WARRANTY OF ANY KIND.

$Id: AI::NeuralNet::Mesh.pm, v0.44 2000/15/09 03:29:08 josiah Exp $

THANKS

Below are a list of the people that have contributed in some way to this module (no particular order):

Rodin Porrata, rodin@ursa.llnl.gov
Randal L. Schwartz, merlyn@stonehedge.com
Michiel de Roo, michiel@geo.uu.nl

Thanks to Randal and Michiel for spoting some documentation and makefile bugs in the last release. Thanks to Rodin for continual suggetions and questions about the module and more.

DOWNLOAD

You can always download the latest copy of AI::NeuralNet::Mesh from http://www.josiah.countystart.com/modules/get.pl?mesh:pod

MAILING LIST

A mailing list has been setup for AI::NeuralNet::Mesh and AI::NeuralNet::BackProp. The list is for discussion of AI and neural net related topics as they pertain to AI::NeuralNet::BackProp and AI::NeuralNet::mesh. I will also announce in the group each time a new release of AI::NeuralNet::Mesh is available.

The list address is at: ai-neuralnet-backprop@egroups.com

To subscribe, send a blank email: ai-neuralnet-backprop-subscribe@egroups.com

8 POD Errors

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