NAME
XS::Framework::Manual::recipe06 - XS::Framework advanced topic
Creating artificial hierarchy
Let's assume there is a different C++ libraries, offering similar capabilities, e.g. WAV-files playing library and multimedia-files (ogg, aac, mp3) playing library. Their interfaces are like:
/* is able to hold only files in WAV-format */
struct WAVFile {
WAVFile(const char* name): name_{name} {}
const char* name() const noexcept { return name_; }
private:
const char* name_;
};
/* is able to hold any files only in ogg, mp3 and aac formats */
struct MultimediaFile {
MultimediaFile(const char* name, const char* format): name_{name}, format_{format} {}
const char* name() const noexcept { return name_; }
const char* format() const noexcept { return format_; }
private:
const char* name_;
const char* format_;
};
struct WAVPlayer {
WAVPlayer(double preferred_bitrate): preferred_bitrate_{preferred_bitrate} {}
std::string play_wav(WAVFile* file) {
std::string result = "wav-player is playing ";
result += file->name();
result += " with bitrate ";
result += std::to_string(preferred_bitrate_);
return result;
}
double preferred_bitrate() const noexcept { return preferred_bitrate_; }
WAVPlayer* clone() const noexcept { return new WAVPlayer(preferred_bitrate_); }
private:
double preferred_bitrate_;
};
struct MultimediaPlayer {
MultimediaPlayer(int quality): quality_{quality} {}
std::string play_file(MultimediaFile* file) {
std::string result = "player is playing ";
result += file->name();
result += " (";
result += file->format();
result += ")";
result += " with quality ";
result += std::to_string(quality_);
return result;
}
int quality() const noexcept { return quality_; }
MultimediaPlayer* clone() const noexcept { return new MultimediaPlayer(quality_); }
private:
int quality_;
};
Their typemaps are trivial without inheritance and are omitted here (see t/cookbook/recipe08.xsi
for full sources).
What we would like to achive is to "fix" C++ hierarchy in Perl: as WAVPlayer
and MultimediaPlayer
almost the same interface, and as MultimediaPlayer
looks as the most generic one, let's have xs-adapter for MultimediaPlayer
Perl, and let it inherits WAVPlayer
xs-adapter, i.e. offers capabilities of the both C++ classes. (The xs-adapters for WAVFile
and MultimediaFile
are omitted)
MODULE = MyTest PACKAGE = MyTest::Cookbook::WAVPlayer
PROTOTYPES: DISABLE
std::string WAVPlayer::play_wav(WAVFile* file)
double WAVPlayer::preferred_bitrate()
WAVPlayer* WAVPlayer::new(double preferred_bitrate) # (1)
WAVPlayer* WAVPlayer::clone() { // (2)
Object self{ST(0)};
PROTO = self.stash(); // (3)
RETVAL = THIS->clone(); // (4)
}
The auto-generated constructor (1) will forward all provided parameters to the underlying C++ class; it is also aware of 1st argument CLASS/PROTO
, i.e. SV* blessing will be performed into final class.
The clone
(2) method performs acutally the same, hovewer we can't leave it as:
WAVPlayer* WAVPlayer::clone()
because the PROTO hint will be empty, and by TypemapObject
rules it will be blessed into TypemapObject::package
, i.e. to MyTest::Cookbook::WAVPlayer
, in other words it is not inheritance-aware. To fix that we have to manually write the clone
method, which will forward to clone
method of underlying C++ object (4) and bless it it to the actual Perl object package (3).
Let's write xs-adapter for MultimediaPlayer
, which fixes C++ class hierarchy:
MODULE = MyTest PACKAGE = MyTest::Cookbook::MultimediaPlayer
PROTOTYPES: DISABLE
MultimediaPlayer* MultimediaPlayer::new(double preferred_bitrate, int quality) {
(void)preferred_bitrate; // silence warning
PROTO = Stash::from_name(CLASS).call_next(cv, &ST(1), 1); // (5)
if (!PROTO.defined()) XSRETURN_UNDEF;
RETVAL = new MultimediaPlayer(quality); // (6)
}
std::string MultimediaPlayer::play_file(MultimediaFile* file)
int MultimediaPlayer::quality()
MultimediaPlayer* MultimediaPlayer::clone() {
Object self{ST(0)};
PROTO = self.call_next(cv); // (7)
RETVAL = THIS->clone(); // (8)
}
BOOT {
auto stash = Stash(__PACKAGE__, GV_ADD);
stash.inherit("MyTest::Cookbook::WAVPlayer"); // (9)
}
First, in the constructor new
the base SV* wrapper have to be created in (5). It actually forwards call to the new
method of WAVPlayer
xs-adapter (1). Then it creates MultimediaPlayer
C++ object in (6) and, as the PROTO
variable already contains SV* wrapper, by XS::Framework rules the MultimediaPlayer
C++ object will attached to SV*. Please, note that SV* wrapper will be already blessed into the right package after (5).
The clone
method (7)..(8) is similar to the new
constructor, i.e. it first clones (7) XS-adapter for WAVPlayer
(which clones C++ class WAVPlayer
), and after (8) the pointer to C++ MultimediaPlayer
object will be attached to it. Please, note, that THIS
variable is C++ MultimediaPlayer
at line (8), and it is WAVPlayer
at line (4).
It should be noted, that in (5) and (7) the call_next
is used. It could be changed to call_SUPER
, but call_next
is somewhat more general.
In the line (9) we should specify that MultimediaPlayer
xs-adapter inherits from WAVPlayer
adapter. The following test proves correctness:
my $wav = MyTest::Cookbook::WAVFile->new('sample.wav');
my $ogg = MyTest::Cookbook::MultimediaFile->new('sample.ogg', 'ogg');
my $player = MyTest::Cookbook::MultimediaPlayer->new(44100, 6);
my $clone = $player->clone;
is $clone->quality, 6;
is $clone->preferred_bitrate, 44100;
is $clone->play_file($ogg), 'player is playing sample.ogg (ogg) with quality 6';
is $clone->play_wav($wav), 'wav-player is playing sample.wav with bitrate 44100.000000';
The short summary: if needed it is possible to fix/enrich C++ class hierarchry in Perl classes (xs-adapters).