Modules
a framework for event-driven SDL games/applications
a clickable area (aka button) for SDL::App::FPS
provides color names => SDL::Color mapping
an event handler class for SDL::App::FPS
a container class for SDL::App::FPS thingies
base class for SDL::App::FPS event handlers, timers etc
a timer class for SDL::App::FPS
Examples
- examples/boulder/boulder.pl
- examples/boulder/data/level0001.txt
- examples/boulder/lib/SDL/App/FPS/MyBoulder.pm
- examples/boulder/lib/SDL/App/FPS/MyCave.pm
- examples/boulder/save/quicksave.txt
- examples/buttons.pl
- examples/colors.pl
- examples/config/mandel.cfg
- examples/config/opengl.cfg
- examples/data/console.fnt
- examples/data/courier.bmp
- examples/data/fps.fnt
- examples/demo.pl
- examples/empty.pl
- examples/event.pl
- examples/keycheck.pl
- examples/lib/SDL/App/FPS/Demo.pm
- examples/lib/SDL/App/FPS/Empty.pm
- examples/lib/SDL/App/FPS/MyButt.pm
- examples/lib/SDL/App/FPS/MyColors.pm
- examples/lib/SDL/App/FPS/MyEvent.pm
- examples/lib/SDL/App/FPS/MyKeyCheck.pm
- examples/lib/SDL/App/FPS/MyMandel.pm
- examples/lib/SDL/App/FPS/MyMouse.pm
- examples/lib/SDL/App/FPS/MyOpenGL.pm
- examples/lib/SDL/OpenGL/Cube.pm
- examples/mandel.pl
- examples/mouse.pl
- examples/opengl.pl