NAME
tile.pl - Use Image::Magick::Tiler to convert an image into NxM tiles
SYNOPSIS
tile.pl [options]
Options:
-help
-input_file anImageFileName
-geometry aString
-output_dir aDirName
-output_type anOutputImageType
-verbose anInteger
-write aBoolean
Exit value: 0 for success, 1 for failure. Die upon error.
OPTIONS
- o help
-
Print help and exit.
- o input_file anImageFileName
-
The name of the file to be chopped up.
This option is mandatory.
- o geometry aString
-
The shape of the tiles to output.
Must be of the form '4x5+6-7', meaning 4 tiles across and 5 tiles down, with the given offsets - 6, -7 - in pixels. See docs for details.
Default: '2x2+0+0'.
- o output_dir aDirName
-
The name of the directory into which the tiles are written.
They will have names based on matrix co-ords, such as 1-1.png, 1-2.png, 2-1.png and 2-2.png.
Default: '/tmp'.
No lower levels are used.
- o output_type anOutputImageType
-
The image type to use when creating the tile files.
Default: 'png'.
- o verbose anInteger
-
Specify how many progress messages to write to STDOUT.
It takes the values 0, 1 and 2.
If 0, nothing is written. If 1, various statistics are written. If 2, you gets stats plus a line about every tile written.
Default: 0.
- o write aBoolean
-
Specify whether or not to write any tiles.
Default: 0.