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Games-Go-Cinderblock-0.13 |
Implementing a myriad of Go rulesets |
23 Nov 2012 15:57:34 UTC |
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Games-Go-Cinderblock-0.12 |
Implementing a myriad of Go rulesets |
01 Nov 2012 17:40:32 UTC |
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Games-Go-Cinderblock-0.11 |
Implementing a myriad of Go rulesets |
29 Oct 2012 03:09:59 UTC |
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Games-Go-Cinderblock-0.1 |
Implementing a myriad of Go rulesets |
28 Oct 2012 07:28:22 UTC |
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Games-Go-Cinderblock-0.09 |
Implementing a myriad of Go rulesets |
27 Oct 2012 19:04:45 UTC |
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Games-Go-Cinderblock-0.08 |
Implementing a myriad of Go rulesets |
22 Oct 2012 13:19:38 UTC |
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Games-Go-Cinderblock-0.07 |
Implementing a myriad of Go rulesets |
20 Oct 2012 14:50:18 UTC |
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Games-Go-Cinderblock-0.06 |
Implementing a myriad of Go rulesets |
17 Oct 2012 09:14:02 UTC |
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Games-Go-Cinderblock-0.05 |
Implementing a myriad of Go rulesets |
16 Oct 2012 09:59:34 UTC |
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AI-Nerl-0.03 |
Neural networks with backpropagation. |
12 Jan 2012 10:27:24 UTC |
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AI-Nerl-0.02 |
Neural networks with backpropagation. |
11 Jan 2012 13:33:25 UTC |
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AI-Nerl-0.001-TRIAL |
Neural networks with backpropagation. |
11 Jan 2012 13:02:33 UTC |
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Collision-2D-0.07 |
Continuous 2d collision detection |
05 Mar 2011 11:49:29 UTC |
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Collision-2D-0.06 |
Continuous 2d collision detection |
26 Mar 2010 16:19:00 UTC |
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Collision-2D-0.05 |
Continuous 2d collision detection |
25 Mar 2010 07:59:23 UTC |
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Collision-2D-0.04 |
A selection of continuous collision detection routines |
11 Mar 2010 08:33:14 UTC |
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Collision-2D-0.03 |
A selection of continuous collision detection routines |
09 Mar 2010 06:57:20 UTC |
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Collision-2D-0.02 |
A selection of dynamic collision detection routines |
05 Mar 2010 04:06:12 UTC |
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Gtk2-Hexgrid-0.06 |
a grid of hexagons |
02 Apr 2008 22:32:46 UTC |
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Games-Roguelike-Caves-0.01 |
generation of cave levels using cellular automata |
05 Mar 2008 22:37:53 UTC |
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Gtk2-Hexgrid-0.05 |
a grid of hexagons |
17 Dec 2007 05:32:42 UTC |
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Gtk2-Hexgrid-0.04 |
a grid of hexagons |
15 Dec 2007 19:16:23 UTC |