Revision history for Graphics-Framebuffer
1.00 2004
First version, released privately only, as part of a Perl
media player project called "SuperSparky".
4.02 Dec 29, 2013
Public CPAN release. This is considerably more advanced
than the one distributed as part of the media player.
4.03 March 20, 2014
Minor changes to the CPAN package
4.05 April 14, 2014
Documentation updates. POD section revamped.
4.06 July 19, 2014
Added better testing
Added framebuffer emulation mode for test running on systems
without a hardware framebuffer. It draws to a 640x480x32
virtual screen in memory. You can dump this screen to a file.
4.07 July 23, 2014
Fixed calculation error in string size allocation for emulation
mode.
Fixed fill 'flood' typo.
Fixed pixel class documentation. It was incorrect.
Added more tests for most used methods.
4.08 July 25, 2014
Added additional information to the documentation for the new
emulation mode. No actual code changes made.
4.09 November 26, 2014
Added more FBIOCTL flags to make ready for future hardware
accellerated updates. No promises here, but heck, this
entire module was an exercise in "can it be done in Perl?"
Also fixed a code comment that was mislabeled.
4.10 May 10, 2015
Added the ability to customize the framebuffer file path.
Thanks Markus Maier.
Added aliases to "set_mode"
Some minor documentation fixes.
4.11 July 03, 2015
Numerous changes.
Changed ttf_print box_mode to return everything needed to call itself
again.
Added a 'COLOR_ORDER' setting to the "new" parameters. 1=RGB and 0=BGR.
The default is BGR.
Added more comments to the code
Added 'reset' as an alias to 'attributes_reset'. Just for people with
different tastes.
Hardened the code further against undefined values.
Added more documentation
Tested on Raspberry PI2, and works great! Odroid XU3, not so much...
Circle/ellipse clipping weirdness remains. I should have that addressed
in the next release.
4.12 July 05, 2015
Minor POD fix
There was a POD error that caused it to fail testing, although it would
have worked fine if installed.
No new functionality in this release, just that one issue fixed.
4.13 July 06, 2015
Changed the tests to only test against a memory buffer.
The tests get screwed up by the Test::Harness' output (which can't be
squelched apparently). So instead of testing on the real framebuffer,
I force the tests on a pseudo memory buffer.
I believe I have fixed the clipping issues, especially the ones with
filled ellipses and circles. It was related to blit_write.
There are some minor optimizations, although likely not obvious.
4.14 July 07, 2015
Fixed borked plot test. Functionality of the module is fine. The test
was broken.
4.15 July 07, 2015
Optimizations!
I have optimized the draw_arc routine, and in the process made it
properly work with XOR mode as well. It only draws what it hasn't
drawn before. Which makes it quite faster (although still not a speed
demon).
4.16 July 14, 2015
Bug fixes
Fill is now fixed. This sucker still uses stack memory like it's going
out of style. You have been warned.
Filled polygons now, as long as they aren't overly complicated, and the
borders do not cross. It uses a history buffer when drawing and then
uses it to draw a series of horizontal lines to "fill" the polygon. This
fill is very fast as a result.
'line' added for an alternate way of drawing a line. It's essentially
a combination of plot > drawto under the hood.
Warnings have been completely turned off. We don't want warnings to
mess up your pretty graphics. Crashable code is in an eval, so who
cares? Generally warnings begin happening when Perl has done a
variable garbage collection, and the memory mapping to the framebuffer
is borked. Fortunately, the module now recovers from this and remaps
it.
Clipping is quicker and more robust.
Documentation has been updated / fixed where appropriate.
4.17 July 14, 2015
Fixed bugs as a result of some typos. Sorry about that.
This affected the draw_arc and ellipse routines.
Made poly arcs draw with lines instead of single pixels. That fills in
the errors left by high granularity.
Added the constants 'ARC', 'PIE', and 'POLY_ARC' to make drawing arcs
easier to code.
4.18 July 14, 2015
Added new arc drawing methods. See the POD docs (man) for details.
4.19 July 16, 2015
Fixed the POD errors on test. I could swear I tested that. Oh well.
4.20 July 16, 2015
Removed the harmless leftover SCREEN2 code. Since that variable no
longer existed, the code skips by it.
4.21 July 16, 2015
Ugh, I left "Data::Dumper::Simple" in the previous version. Build
was borking on machines without it. Sorry folks.
I try to leave out all debugging code to keep the module as fast as
possible, but I missed this one.
4.22 July 21, 2015
I added a new mode to the framebuffer engine. Typically the module
uses a memory mapped method to draw to the framebuffer. It's fast,
but on some systems, this may be unstable. In such cases, you have
the option of telling the drawing engine to use a file handle mode
instead. File handle mode is a little slower, so use this mode
only if necessary. See the manual for specifics.
4.23 July 21, 2015
Modified the testing to stop failing too easy. It's really not
catestrophic if a test fails. Testing kind of interferes with
the output anyway.
Consolided the tests into one single "primitives" test.
ARM Mali GPUs now work. I found the problem was the framebuffer
driver was returning some bogus data, and was throwing off the
calculations for drawing. Which caused crazy numbers to be
sent to the mmap call, and thus fail. Now an override can be
sent when initializing the module to fix this. Yes, this means
that this module now works on the Odroid XU3!
The scripts in the "examples" directory can be put into MALI mode
by simply passing "mali" on the command line.
I added a boxfill for hardware accelerated cards. It's automatic
when called by box/rbox in the API. It only works with filled
boxes in normal and XOR mode.
If hardware accelerated filled boxes aren't working, then you
can disable them by setting (assume $fb is your object variable)
$fb->{'accel_flags'} = 0
Oh, and blitcopy is hardware accelerated in normal mode only as
well, if your video card supports it.
4.24 July 23, 2015
Vertical Gradents for boxes, ellipses, circles, and polygons
added. See the documentation for details. See the "examples"
directory for... well... examples.
Polygon fills fixed. No more gaps. Go easy on the complex
filled polygons though. Sometimes you get better results by
making a complex filled polygon out of smaller simple ones.
Updated the examples with up-to-date tests.
Added "UNMASK_MODE" to the documentation. Sorry about not having it
in there in the first place. I also added the shortcut method
"unmask_mode".
Added "angle_line" method for drawing lines at specific angles.
5.00 July 31, 2015
Major version update.
So many things have been added and optimized, that it warrants a full
version number upgrade.
'replace_color' is VERY fast if clipping is reset (off)
'pie_arc' has been changed. It uses the same fill routine that the
polygon fill uses. Thus it draws a lot faster with no more gaps.
Granularity is not as important. The value of 0.01 for granularity
should work for most uses (unless you have a 4K screen).
'fill' Is a lot faster, and uses considerably less memory now. I
knew I'd get it down.
New 'monochrome' method that takes any image data and makes it
greyscale. Using it with the blit methods should be handy.
TrueType font rendering is improved. It has a default font setting,
which you can change when you instantiate the framebuffer. It also
takes a new parameter 'wscale' to scale the width of the text. It
takes decimal values between 1 (inclusive) to 0 (exclusive). 1
is normal, and smaller values squeeze the text.
Color conversions are a bit better for 16 bit framebuffers.
Added 'cubic_bezier' curves! Yes, you can be a spline master now.
More friendlier named methods that are aliases to others.
Due to the extra features, two more prerequisite modules are
required.
On that note, I removed the need for Switch.pm. It turns out it's
flakey and starts to give bizarre errors, not to mention I realized
it has a performance penalty. So yes, this module is a little bit
faster now as a result.
Boxes can have rounded corners in frame, filled, and gradient
filled modes, if you desire. Just add the parameter 'radius'
to the method call.
Polygons with rounded corners are not ready. I am still having
trouble with them, but they will be added eventually.
This new version comes with a splash screen, which can be turned off.
The scripts in the 'examples' directory have been updated to reflect
the new additions. They should be very helpful in getting you
started.
Please read the manual for info on the new additions.
5.01 August 03, 2015
Fixed colorspace handling. Whether your video card is RGB or BGR (or
anything else), the module handles it fine. Also, 32, 24, and 16 bit
color modes are fully supported now. Note, 16 bit is a bit slower due
to the need for bit shifting. So I recommend 32 bit.
Color replace (replace_color) is now fixed, and quite a bit faster.
Super-fast if you do it without clipping (clip_reset).
More code optimizations have been added for speed.
cls/screen_clear have been changed a bit to be more effective when
clipping is off. You can also enable/disable the console cursor if
you pass 'ON' or 'OFF' to them.
Splash screen contains info on the video card, and if hardware
acceleration is used. It also indicates which color order RGB are
(look at the 'GFB' in the upper left circle, they are colored
according your video card's order).
5.02 August 03, 2015
Discontinued "cubic_bezier' and replaced it with 'bezier'. It was so
young, but this needed to be done. It will still work, but I don't
suggest continuing to use it. It's now just an alias to 'bezier'.
New 'bezier' method can create complex multi-point curves and shapes.
If a closed shape, it can be filled too.
Module prerequisites changed.
Optimized rounded corner box drawing.
5.03 August 05, 2015
Improved the IOCTL handling. A lot of work there. Still can't figure
out why Mali and Nouveau are not giving the needed information to
properly draw. The size of the framebuffer is improperly reported by
the Mali driver, and the size of a line is improperly reported by the
Nouveau driver. It seems Nouveau requires an additional 192 bytes per
line.,, weird.
So, to compensate for weirdness, I added another option to the 'new'
method, LINE_PADDING. With this one and MALI, I hope I have the quirks
covered.
Optimized the rounded box algorithm for solid fills a bit more.
Changed the splash screen a bit.
Changed the examoples scripts to fall in line with the changes.
5.04 August 06, 2015
Optimized circles and boxes with rounded corners... by a lot.
5.05 August 08, 2015
Fixed load_image, and added color remapping as well.
5.06 August 08, 2015
Documentation for 'load_image' was incorrect. 'load_image' returns
a structure containing the image for display with 'blit_write'.
5.07 August 08, 2015
Fixed the 32/24/16 bit conversions for image loading.
5.08 August 08, 2015
Ugh, I left some debug code in one of the examples scripts.
5.09 August 09, 2015
Updated the documentation.
Updates to set_color and related methods
5.10 August 09, 2015
Fixed a bug in xoffset calculations.
5.11 August 10, 2015
Fixed a POD error
5.12 August 11, 2015
Improved color replace. It's a lot faster for clipped mode.
Modified the test scripts to dynamically adjust to the resolution of
the device. This way the tests look fine on all devices, even tiny
96x64 OLED devices.
I was handling hardware acceleration incorrectly, which is why it
didn't work (duh). Right now it's just turned off. It requires
Inline C code, and I am not prepared for that yet.
5.13 August 11, 2015
More fixes to line drawing and blitting routines.
Made test scripts completely resolution independent. They should
display sane graphics for even the smallest displays.
5.14 August 12, 2015
Hardened memory mapping.
If mmap fails more than twice, it now just switches to file handle mode.
Apparently when mmap fails, in some environments, the file handle
disappears as well. Attempts are also made to recover the file handle
too.
Tests now check to see if run in X-Windows. Naughty naughty those of
you not reading the instructions! I don't like receiving CPAN reporter
errors when the error is not reading the instructions (wink wink).
5.15 August 12, 2015
Added a real test pattern to image tests
5.16 August 13, 2015
Fixed color mapping for ttf_print
5.17 August 13, 2015
Removed MALI and LINE_PADDING parameters.
Byte aligning helped figure out the driver paramenter structures.
5.18 August 13, 2015
Moved the images into their own directory
Modified the scripts to work with the images.
5.19 August 13, 2015
Replaced some for[each] loops with map for just that slight boost
of speed. Every optimization helps.
5.20 August 14, 2015
Fixed the color mapping for the TrueType font rendering. This was
most obvious in 16 bit modes. However, because of the complexities
in this process, text rendering for 16 bit modes is slower, as it
has to convert the 24 bit output of Imager into a 16 bit image to
then blit to the screen. I will see if there are optimizations I can
do for this in the future. Meanwhile it works.
Rounded box rendering has been fixed. It was showing an error in the
right side of the boxes mostly. This is no longer an issue.
Fixed the splash screen to show something coherrant on very low
resolution displays, like adafruit displays for example (96x64x16).
I have also forced buffer flushes on the screen filehandle. It was
buffering the drawing, which was leaving artifacts and driving me
crazy. Fortunately, this doesn't affect speed, as I don't tell it to
flush the buffer until after the entire primitive is drawn.
5.21 August 14, 2015
Modified clear_screen a bit.
Made changes to the test and examples scripts.
5.22 August 14, 2015
I somehow reintroduced some clipping errors I had previously fixed.
Well, those are fixed once again.
5.23 August 16, 2015
I fixed one last clipping bug in horizontal line drawing and the top
of the screen.
5.24 August 17, 2015
Mostly documentation updates.
'threadtest.pl' was no longer showing what each thread was doing. It
must have been related to the buffering fixes for the graphics. Doing
a flush on STDOUT seems to have fixed it.
5.25 August 18, 2015
Added assign colorspace ability to emulation mode. No longer is it
just RGB. You can define it yourself.
5.26 August 19, 2015
Fixed image load routine.
5.27 August 19, 2015
Fixed POD errors
5.28 August 20, 2015
The polygon fill has been completely rewritten. It has one minor
requirement though, that all polygons need to be drawn with their
points in a clockwise direction. Keep that in mind and filled
polygons will look great.
5.29 August 20, 2015
Documentation changes
Improved a couple of the example scripts
5.30 August 21, 2015
'image_load' now allows you to define the type of scaling to use, if
the image is to be scaled.
A few minor changes to the example scripts.
5.31 August 25, 2015
Re-wrote the algorithm that retrieves the framebuffer ioctl structures
Different CPU types really throw this off, and attempting to use c2ph
shows that c2ph is broken. Hopefully this algorithm works.
Included further install documentation, as it seems installing Imager
from CPAN can result in a useless Imager if the necessary libraries aren't
present ahead of time.
5.32 August 25, 2015
Fixed some typos
5.33 August 26, 2015
Improved the IOCTL detection code further. It just goes to fbset if it
gets confused. (#@$%@# C structures)
Added further documentation on installation and troubleshooting.
Added a disagnostics script call "dump.pl" in the "examples" directory.
I may ask you to send me the output of this, if you contact me for help.
5.34 August 26, 2015
Horizontal gradients are now allowed (in addition to the vertical). See
the documentation for details. Surprisingly, this draws faster on some
primitives. It's not perfect yet though. Polygon fills seem to have
some issues.
5.35 August 28, 2015
Improved cursor show/hide in clear_screen/cls.
Added more tests to primitives.pl. Made slideshow.pl show on all
framebuffer devices on the system automatically.
5.36 August 29, 2015
Changed the Build.PL and Makefile.PL scripts to be more informative
and check for 'fbset' as well.
Removed the test 01-environment.t script. It was causing far too much
trouble with automated CPAN tester bots (I hate getting CPAN Tester
failure emails).
The example script "mmapvsfile.pl" now actually makes a recommendation
on which mode to use for your framebuffer device, as some SPI
connected TFT devices actually work much faster in file handle mode
instead of memory mapped mode (go figure).
5.37 August 31, 2015
Fixed the 'angle_line' bug. It just plain wasn't working right. Now
it is.
Added the 'last_plot' method to return the current X,Y cursor position.
Added an 'angle_line' call to the "primitives.pl" script.
5.38 September 03, 2015
Fixed load_image to actually work with center parameter.
load_image now loads images with multiple frames (animated gifs).
Added new method "blit_transform", which rotates, scales, flips, and
merges blit images.
Update the "examples" scripts to show off new methods.
5.39 September 03, 2015
Fixed a time bug on primitives.pl that showed up on slow machines.
5.40 September 03, 2015
Fixed the Perl 5.22+ hard error in load_image while checking for
Imager based errors. Instead of "defined(@Img)" I changed it to
"defined($Img[0])". Which is functionally equivalent to what I
need to check, as the first element needs to be defined anyway.
This should make new Perls happy.
5.41 September 05, 2015
Fixed the animated GIF rendering issue with transparency. No more
ugly black splotches.
Changed example scripts. Added more images with different
characteristics.
5.42 September 14, 2015
Fixed incorrect color mapping for horizontal gradient fills in 16 bit
mode.
Added a color mapping test for "primitives.pl".
Changed how images are loaded for very low resolution screens in
"primitives.pl".
5.43 September 16, 2015
Fixed circle bug with XOR draswing mode.
Fixed MASK and UNMASK drawing modes. They previously didn't even work.
Removed some old legacy unused code.
Overhauled the examples scripts, especially "primitives.pl".
Gutted the old testing scripts. They were just for show, and never
really were testing anything. Due to Perl's taint mode, which test
uses, it was more trouble than it was worth. Now, if you see the
splash screen, it works and is properly tested, sufficiently for
installing.
5.44 September 18, 2015
Fixed a majorly annoying and long-term clipping bug with blit_write.
This was causing corruption and over drawing for horizontal gradients.
5.45 September 18, 2015
Added "convertalpha" parameter to "load_image". This finds all
occurances of the background color and gives it the alpha value in the
global background that is set. This makes for overlaying via
"blit_transform" in "merge" mode much easier, and pretty much replaces
MASK and UNMASK mode for blitting (they will stay for compatibility).
Note, alpha only works for 32 bit mode. This parameter does nothing
in 24 and 16 bit screen modes.
5.46 September 19. 2015
I left "use threads" in when it was no longer needed. I had been
experimenting with using threads internally, but neglected to remove
those lines when I trashed the idea.
Also "use Config" was removed as well. It was used previously in "new"
5.47 September 19, 2015
Added system variable $obj->{'FONTS'}, which contains all of the fonts
found in the system. It is a hash in the format:
'facename' => {
'path' => 'path to font',
'font' => 'file name of font'
}
The module now assigns the default font from a list of possible fonts
that should be installed, instead of just "FreeSans". This should
alieviate the fonts issue when testing.
The method "get_font_face" has been fixed, as it wasn't working as
documented.
5.48 September 21, 2015
Fixed rotate to work properly for 16 bit mode. Imager doesn't do 16
bit RGB565, so this rotate has to be coded in Perl for 16 bit mode
instead.
Added the transform "monochrome" to "blit_transform". It does the
same as the "monochrome" method. It was placed in "blit_transform"
for consistency.
The example script "primitives.pl" has been better coded to know
if it's in 16 mode and leave out tests that don't work in that mode.
I have also shrunk down the "MASK" and "UNMASK" graphics sizes to
save some time in their rendered output, as they can be SLOOOW,
especially on a Raspberry PI.
5.49 September 23, 2015
Some code optimization and documentation improvements
Added a new "get_fonts_list" method. It returns a hash of all of
the system fonts.
Build.PL was broken. I'm surprised nobody notified me of this. It
is fixed now.
5.50 September 25, 2015
Added PODs to all examples scripts, and cleaned up excisting POD in
the module itself. TODO has been cnverted to a POD file.
Redesigned "primitives.pl", but gives the same output.
Added "blit_transform" -> "merge" examples as alternatives to
"MASK" and "UNMASK" drawing modes in "primitives.pl".
Some speed optimizations were made to the module. Nothing dramatic,
but a help, nevertheless.
Minor changes to the splash screen.
5.51 September 25, 2015
Fixed manifying POD weirdness for TODO
5.52 September 27, 2015
Fixed RGB_to_16 routine. It was affecting truetype rendering in
16 bit mode, mapping the wrong colors.
Improved the splash screen. It adjusts to each resolution better.
Added the YouTube channel to the README and POD manual.
5.53 September 30, 2015
Made 16 bit monochrome work a bit better. It's not perfect and
yields a violet hue, but it's not as ugly as before.
"primitives.pl" in the "examples" directory adapts for Raspberry PIs
to prevent tests that take too long.
5.54 October 02, 2015
Added the ability to merge a smaller graphic on top of a larger one
in "blit_transform" -> "merge". It now takes into consideration the
X and Y values for the top graphic.
"examples/primitives.pl" has been updated to better demonstrate
MASK, UNMASK modes and the faster alternative "blit_transform" with
"merge".
5.55 October 03, 2015
Renamed a few color conversion methods. Anything mentioning "RGB",
"RGBA", or "16" are now "RGB888", "RGBA8888", and "RGB565"
respectively.
Improved 16 bit conversions. Monochrome should be fixed for 16 bit
now. I still emphasize that you avoid 16 bit if possible.
Some documentation additions. System variables are listed.
5.56 October 05, 2015
Added antialiased line drawing. 'drawto', 'line', 'angle_line' and
'polygon' is affected. Antialiased drawing is slower, so it is an
extra parameter to turn it on or off.
Updated 'examples/primitives.pl' to demonstrate antialiased lines.
Fixed a bug in 'blit_transform' for 'monochrome'. It just wasn't
working, although the method 'monochrome' was.
Revamped the documentation. Hopefully I got all the formatting
errors and outdated parameters on some methods.
The method 'ttf_print' now has a 'wscale' parameter for scaling the
width of the text.
5.57 January 28, 2016
The method "screen_dimensions" was incorrectly returning the virtual
resolution instead of the actual.
5.58 March 18, 2016
Added method "which_console". This method returns the current active
console and the console when started.
5.59 March 18, 2016
Forgot to document the updates
5.60 March 20, 2016
Added "sys/ioctl.ph" require. Changed "screen_dump" to allow for JPEG
etc.
5.61 March 31, 2016
Split splash code off to "Graphics::Framebuffer::Splash"
5.62 April 02, 2016
Fixed the perl rotation code for 16 bit, but also added a switch to use
it in other color depths via "perl_only".
5.63 April 11, 2016
Some speed optimizations. Nothing major.
Removed the "sys/ioctl.ph" require. It just was too flakey.
5.70 April 15, 2016
Significant upgrade! Texture fills and hatch fills have been added.
Documentation updated to reflect the new features.
Fills for primitives has been optimized further. It's a bit faster.
This has the side effect of also decreasing the TrueType rendering
time.
Polygon fills are fixed, and so are the filled pies.
"replace_color" has been significantly optimized. It's faster in
memory mapped mode and file handle mode.
TrueType Font rendering now has the ability to rotate the text on
an arbitray angle. Box calculation isn't perfect. Trying padding
with spaces, should you have issues.
Example scripts changed to demonstrate new features.
Imager is preloaded "Imager->preload" for more thread friendly use.
It didn't have issues before, but this is safer, and according to
its documentation, it should be done.
5.71 April 15, 2016
Oops, accidentally left a "use Carp" in there. It's gone now.
5.72 April 15, 2006
New method "acceleration" added to toggle Imager assistance and get
its status. The unused method "acceleration_disable" has been
removed.
The method "screen_dimensions" now returns more information if called
in a scalar context.
The method "get_font_list" now returns an array reference of hashes
matching the face name, if more than one match for the name is found.
The "blit_transform" method now allows for 16 bit use, but it WILL
BE SLOWER. Why? GFB has to convert your 16 bit bitmap data into
24 bit before it can get Imager to work with it. It then has to
convert it back into 16 bit when Imager is done. This is not a
Road Runner friendly operation, especially with a slow CPU. Rotate
and flip use their own Perl native algorithms. So they will be
speedier for 16 bit (relatively speaking). If you have the ability,
use 32 bit color mode. Things are so much faster.
"flood_fill" acceleration x,y clipping offset fixed. Although there
seems to be another issue with this. You may have to turn off
acceleration for this method for the time being, if your system
renders it funny.
Demo image files in the "examples/images" directory optimized for
space, so the tarball is smaller. Also two images missing from
the manifest added.
More speed optimizations. It seems "foreach my $var (0 .. 100)" is
considerably faster than "for (my $var;$var <= 100;$var++)". Where
possible, this change was made, and a noticeable change it was.
5.73 April 24, 2016
The Perl 'rotate' algorithm in the method 'blit_transform' has been
corrected, optimized, and now no longer clips the output. Rotations
that are a multiple of 90 degrees use an optimized routine instead of
the standard rotation algorithm. Note, this routine only is used
in 16 bit mode or when 'acceleration(0)' has been set.
Image loading has been modified to automatically scale images larger
than the output device (without clipping set). This overrides any
scaling values larger than the screen resolution.
Most of the blitting issues with textures fixed. Especially the
mirroring issue with ellipses.
Drawing mode "alpha" now works properly.
'center' added to the method 'blit_transform' for easy centering of
images.
Greatly modified and improved the scripts in the 'examples' directory.
In 'primitives.pl', most of the images are preloaded into memory.
This reduces or eliminates waiting between stages. Images used for
textures, etc. are randomly chosen for most examples.
New method "play_animation" plays animated GIFs loaded via the
'load_image' method.
5.74 April 26, 2016
Added new methods "active_console" and "wait_for_console" to make
semaphore style blocking easier. This allows you to stop drawing
until the proper console becomes active.
If the install script detects a threaded Perl, then the module is
configured to run a thread that monitors the current active console.
This allows for blocking. Blocking is enabled by default if the
Perl is threaded AND the script 'fgconsole' is found. Otherwise,
console blocking is disabled, and all methods related to detecting
the current console will always report console 1.
NOTE: The module does NOT require threaded Perl, but uses it, if
it's being run from it.
Corrected a spelling error in test script 'primitives.pl'.
5.75 April 26, 2016
The test scripts have been rewritten to account for bad CPAN testers.
Here's how you find out if tests were successful. Did you see the GFB
splash screen during the testing phase? Congratulations, it works.
If you didn't then makes sure your system meets the requirements for
this module, and that is configured correctly. The tests will
almost always report success, but your own eyes are your means of
determining success or failure. If you need help, then you can
contact me via my CPAN contact address. I will be happy to help you.
5.76 April 26, 2016
Build.PL and Makefile.PL was detecting the wrong versions (it was
changed in the previous version in my heated attempt it getting
past bogus testing).
5.77 April 27, 2016
Some improvements to the build scripts. Version checking was still
too stringent. I have loosened the requirements a bit.
5.78 May 9, 2016
MAJOR speed updates!
The module Inline::C has been added to the list of prerequisites.
Many of the time consuming methods have been accelerated via simple
C language routines. These C language boosts only function in the
MMap mode. File handle mode only uses Perl and Imager routines.
Eventually file handle mode will be obsoleted, but not for a while.
16 bit to 24/32 bit and 24/32 bit to 16 bit image conversion is
accelerated and now no longer an issue for those with 16 bit
graphics displays. All blit_transform methods are full speed.
TrueType font printing and image loading is faster as a result as well.
MASK, UNMASK, and ALPHA drawing modes are now accelerated, and
lightning fast, even for Raspberry PIs!
Acceleration is a work in progress. Not all methods are accelerated.
My priority has been to accelerate the slowest methods and then work
to the others.
Because of the need for the Inline module, you WILL require a
compiler and linker to be installed. Basically the Linux development
tools. When installing the Inline module, its installer will tell you
what you need, if you are missing anything.
5.79 June 03, 2016
Inline has been made optional and not a prerequisite, as I considered
there may be systems without compilers. If Inline::C is available,
then the C acceleration routines will be compiled at first runtime.
Texture flood fill on some systems had issues, ignoring borders. This
should be fixed.
5.80 June 04, 2016
More detatchment from the Inline requirement (no longer required now,
but highly swuggested). I found some bugs where C code was still
called and Perl code was missing (image flip for example).
Install documentation improved.
5.81 June 15, 2016
Fixed the auto-detection for Inline-C compiling ability
5.82 June 17, 2016
Corrected the threaded perl checks.
Tests reports failures much more clearly,
5.83 June 19, 2016
Added the "blit_move" method
Optimized the C routines for even faster speed. "blit_write" is
most affected by this.
Modified "primitives.pl" sample script to reflect the changes.
5.84 June 22, 2016
Fixed "ttf_print" font positioning. Corrected splash generation
to compensate. Centering fixed too.
NOTE: Older code will have to be adjusted
5.85 June 24, 2016
It seems there are issues with the POSIX module not having the
"lround" or "round" method for some installations. So... I coded
the rounding in Perl. This affects the antialiasing.
The 'examples/primitives.pl" script has been streamlined a bit.
5.86 July 01, 2016
Optimized some of the Perl code further. Arc drawing uses math
caching to give an extra speed boost.
Added a "Diagnostic" mode for loading images.
Also when loading images, if the module is running in accelerated
mode, animated GIF transparency per frame is preserved. This is to
allow you to play it back in "mask mode" as it is intended to play
GIFs anyway.
The "examples" scripts have also been tweaked.
5.87 July 02, 2016
Fixed the fill issues with all filled primitives. It was basically
anything that called the internal "_polygon_fill" routine that had
troubles.
5.88 July 04, 2016
Fixed a bug in the C code "c_filled_circle" routine causing failure
to compile on some systems.
5.89 July 05, 2016
NOT RELEASED
5.90 July 09, 2016
There have been numerous issues with 16 bit mode and color mapping.
They mainly are a result of Imager not being able to work in a
RGB565 color mode. All operations have had to convert from RGB565
to RGB888 and visa versa for each and every Imager operation. This
causes errors and artifacts, among other things. They compound
themselves the more operations done. So... here's what I did:
If you have a 16 bit display, you need to use double buffering. How
do you do that you may say? Well, it's actually quite easy, and does
not involve modifying legacy code to any great deal. You need to
have TWO instances of Graphics::Framebuffer instantiated. One for the
"real" actual 16 bit framebuffer, and another in virtual framebuffer
mode with 32 bit (or 24) color mode (I think you see where I am going).
You do ALL of your drawing, loading, etc on the virtual framebuffer
object, and then "flip" it with the real framebuffer object by means of
the new "blit_flip" method (examples in the documentation).
What this does is do a single one-way 32 (or 24) bit to 16 bit
conversion then blits it to the 16 bit screen for the entire screen.
This is called "double-buffering". Yes, generally things can be a
little slower, but this is a fast compiled C routine, and is pretty
darn fast even on a Raspberry PI2. If you only call "blit_flip" for
when a complete screen is drawn and not after each draw operation, then
you can speed things up more.
The "examples/primitives" script has been modified to exhibit this
behavior for 16 bit displays. I have not modified the threading
example, as it's methods really do not need double-buffering.
You do not have to do double-buffering. All primitives, etc operate
as they did before in 16 bit mode, but if you are working with fonts
and images, then I highly recommend it. Just remember, if you do use
double-buffering, then do not draw to the 16 bit screen directly, as
"blit_flip" copies from the virtual object, which only has screen
data that has been drawn to it. So do all operations (drawing,
loading, blitting, etc) on the virtual display.
5.91 July 16, 2016
Removed the path info from the CPAN test script, as it was causing
unnecessary troubles (causing C compilation to fail).
Theoretically, running (even installing) via a SSH session is possible,
but I make no guarantees as to its success, as what is allowed is
mostly dependent on the SSH server's permissions granted to the
user's session etc. If you log in directly on the console, and
everything works, then there is nothing wrong with this module, and
your SSH specific troubleshooting will have to be your own. However,
with that said, make sure the user with which you are using SSH belongs
to the "video" group and has read/write permissions to the
"/dev/fb[0-31]" devices, specifically the fb device you need to operate
on. You also need to make sure that X-Windows is not active on the
display, even if the display you are using the module with isn't mapped
to X-Windows.
When installing the module, you can bypass the test portion, if it is
giving you troubles. In all likelihood, the module will work if the
installation criteria are met. This means use:
force install Graphics::Framebuffer
if you are installing using CPAN.
5.92 July 18, 2016
Made some changes to the examples.
5.93 July 21, 2016
Fixed a bug in GPU identification, and added "Virtual Framebuffer"
for emulation mode.
Added "GPU" internal variable for the name of the detected GPU.
Modified "examples/primitives.pl" to update the screen using alarm
event for 16 bit displays. It auto-adjusts for slow Raspberry PIs.
5.94 September 20, 2016
Added "RESET" parameter for initialization. As part of this, it
automatically sets up signal handlers to fix up the screen on
CTRL-C exits (and normal exits). The "RESET" parameter can disable
this behavior.
Improved the "dump.pl" script in the "examples" directory to better
diagnose acceleration issues.
Some improvements to documentation as well.
5.95 September 29, 2016
Added automatice double buffer creation when "DOUBLE_BUFFER => 1" is
passed during object creation. If this is set to 1, it returns 2
framebuffer objects in an array context. The first is the physical
framebuffer and the second is a 32 bit virtual framebuffer.
Now all you need to do is draw to the virtual framebuffer and use
"blit_flip" to send it to the physical framebuffer. Double buffering
is only needed for 16 bit displays.
Also added the parameter "NO_THREADS" to disable the background thread
that keeps "which_console" updated. Some older Perls or very slow
systems may benefit from this.
THIS RELEASE WAS PULLED
5.96 September 29, 2016
Fixed the DOUBLE_BUFFER method, which was previously broken (hence why
the release was pulled).
Completely removed threads. This breaks the "which_console" method.
It just returns 1 always now, and other "_console" methods always think
it's console 1. In other words, these methods don't work anymore, but
won't break your code.
Detecting the current console is up to you now. I suggest "fgconsole".
6.00 October 10, 2016
Version jump because of major build change.
Inline::C is now a requirement. It pre-compiles at module build like
an XS module.
FILE_MODE has been completely removed.
6.01 October 15, 2016
Fixed some bugs in screen format conversions
Added "vsync" method for systems with supported drivers that allow for
waiting on vertical blank. Note, Raspberry PIs do not support this,
although calling it should not be an issue, as Raspberry PI's driver
just make this a dummy call.
Improved documentation on constants and fixed some examples to use
constants instead of the onject variables.
Added documentation for some screen format conversion methods.
Changed the splash screen to better demonstrate most capabilities.
6.02 October 25, 2016
Added the ability to include the alpha channel in gradients. This
means you can generate varying degrees of alpha as well as color.
Splash screen modified somewhat to reflect the above.
Lowered the Inline pre-requisite version requirement to 0.53.
Caught a few bugs relating to gradients in circle and rounded boxes.
6.03 December 21, 2016
Added runtime diagnostics to more easily diagnose failures.
It outputs all errors to STDERR.
Runtime diagnostics ALWAYS are shown if there are catastrophic
failures.
6.04 March 10, 2018
Cleaned up some documentation
Removed code to check for current active console. That's up to you
now.
Modified some of the examples scripts to work with switches.
6.05 March 30, 2018
Fixed crashes for Intel GPUs (and perhaps others)
Updated documentation to help with troubleshooting.
6.06 March 31, 2018
Moved C routines out of the Perl code and into its own file
Further improved compatibility with all framebuffer GPUs. The "fbset"
utility should no longer be needed as a backup. Now C makes this call
instead of Perl. However, for those not able to compile the C routines,
the older Perl logic is still there for compatibility.
Moved text around a bit for Makefile.PL for easier following on small
screens.
6.07 March 31, 2018
Whoops, 6.06 was broken outside of the install environment.
Had to add some clever code to the Makefile.PL script to still be able
to have the C code separate. For me it is easier to have it as a separate
file while developing, instead of part of Framebuffer.pm as before. What
happens now is it joins the two files back into one when Makefile.PL is
called. I'm happy, because I can develop easier; and you're happy,
because it works again.
Also fixed "slideshow.pl" as that seemed to be broken. It no longer uses
threads. It didn't need them.
6.08 March 31, 2018
Added some code to gather more information about the framebuffer and GPU.
Fixes to the example scripts.
6.09 April 6, 2018
Installation instructions update.
6.10 May 14, 2018
Removed the C version of the circle fill routine. It had bugs, and the
Perl version was just as quick. Go figure.
Improvements made to the examples scripts.
The 32 bit alpha routines have been optimized, and by optimized, I mean
REALLY optimized. They are considerably faster than they were before.
6.11 Dec 23, 2018
*** DO NOT USE THIS VERSION. IT'S BROKEN ***
I consolidated a lot of Perl and C code to make things for efficient and
to make more sense (in the source code). Blitting and converting for
example.
Modified the code to recognize pixel bit size instead of byte size. I
did this to make ready for adding single bit pixel sizes (for monochrome
screens). Someone asked if the module was capable of working in
single bit monochrome, and currently it does not, but will be soon!
6.12 Jan 08, 2019
Ok, the last version was a fiasco. Far too many changes, and they broke
everything. I'll proceed a bit more carefully from now on. The codebase
is restored back to the 6.10 state.
Actual changes are the example scripts. While finding the issues with
6.11, I noticed that the example scripts did not support double-buffering.
They do now, and should better run on Raspberry Pi machines if still in
16 bit color mode.
6.13 Jan 10, 2019
Changes to the splash screen.
Changes to the C plotting routines to make way for 1 bit graphics (not
yet implemented).
6.14 Jan 15, 2019
Stopped using "Sys::Mmap" and switched to the more stable "File::Map"
which is very thread friendly. No need to allocate a separate object for
each thread now. One will do it for all just fine as the
"threaded_slideshow.pl" example script shows.
Which brings us to a new example script "threaded_slideshow.pl". It is
similar in how you run it as the single threaded "slideshow.pl", but it
has the unique ability to divide the screen up by how many threads you
request and dedicate a thread to that region and have a slide show
managed by as many threads as requested. Quite interesting to watch.
It doesn't have the "--full" switch as it doesn't apply for how it works.
"Makefile.PL" has undergone an overhaul. It has a friendlier output and
no longer throws a weird licensing error.
The test scripts have been culled of all but the necessary, and the main
test script given double buffering for 16 bit displays. This doesn't
affect 32 bit displays.
6.15 Jan 20, 2019
Minor changes to the Splash module. Turned off alpha output for
Nouveau framebuffer devices, and alpha appears to be slow for anything
but one way writing. This allows the logo to show much more quickly on
Nouveau devices.
Minor changes to the double buffer setup of the test scripts.
6.16 Jan 30, 2019
Improvements to image animation in the module and in the examples
scripts. Some errors were accounted for.
6.17 Jan 30, 2019
Completely removed the double buffer feature. The 16 bit drawing is
sufficiently speedy now with the C acceleration code. Besides, it was
more trouble than it was worth.
Color mapping optimized and corrected for some modes.
'blit_flip' now does nothing, and was only for the double buffering.
The splash screen has been corrected. Now the "coin" displays correctly.
The same screen is displayed for all resolutions. If your screen is too
small to read the splash screen, then just disable it.
All sample scripts have been modified to accommodate the new changes,
including the template script.
6.18 Jan 30, 2019
Holy smokes! The META files weren't updating. No wonder some people
were having prerequisite issues.
6.19 Feb 09, 2019
Consolidated and improved some internal code.
Fixed up the examples scripts.
Added the new mode method shortcuts.
This release is mostly an optimizing and clean up release.
Downgraded the testing requirements a bit.
6.20 Feb 10, 2019
Fixed a code typo and updated the module's POD.
6.21 Feb 20, 2019
Fixed MakeMaker issues "Kwalitee" brought up.
Fixed license labeling format in POD.
Adjusted "_flush_screen" for updating the STDERR buffer as well.
Made some tweaks to the "examples" scripts, especially the
"threaded_slideshow.pl" script.
Fixed greyscale image loading conversion. No more weird yellow images.
Fixes to the Imager based rotate routines.
Fixes to compensate for the incorrect Imager compass coordinates for
pies. Imager was skewing them by 90 degrees for some reason.
6.22 Feb 20, 2019
Added new method "ttf_paragraph". It enables more conventional printing
a TrueType display, and even word wraps the text.
Fixed the cancel issue in the "examples/primitives.pl" script, as well as
added the "ttf_paragraph" test to it.
Updated some documentation.
Some issues still with 16 bit mode on texture or patterned filled
objects. Temporarily turning off C acceleration for those may minimize
some of the issues.
6.23 Feb 28, 2019
Numerous bug fixes and optimizations for 16 bit color mode.
Fills are now handled properly in 16 bit mode.
Example scripts have been adapted to handle the fixes in 16 bit mode.
Previously broken 16 bit code was bypassed, but now it works just like
the 24/32 bit routines.