$MODULE = "MLDBM::Sync"; $VERSION = .09; $DATE = 'TBA';
+ Deletion of lock file when calling CLEAR(), or %dbm = ()
Do this after unlock, which _might_ have a race condition
but haven't seen in in heavy load testing... MLDBM::Sync
recreates the lock file every time if necessary, so this
may not be an issue anyway.
- Bug fix for undefined warning in MLDBM::Sync::SDBM_File
$MODULE = "MLDBM::Sync"; $VERSION = .07; $DATE = '2001/03/18';
+ $dbm->SyncCacheSize() API activates 2nd layer RAM cache
via Tie::Cache with MaxBytes set.
+ CACHE documentation, cache.t test, sample benchmarks
with ./bench/bench_sync.pl -c
$MODULE = "MLDBM::Sync"; $VERSION = .05; $DATE = '2001/03/13';
+ Simpler use of locking.
- Read locking works on Solaris, had to open lock file in
read/write mode. Linux/NT didn't care.
$MODULE = "MLDBM::Sync"; $VERSION = .03; $DATE = 'TBA';
+ $dbm_obj->SyncKeysChecksum(1) API documented.
New internal format that does not store the original key
with keys() & each() throwing errors now if used on this
kind of database.
+ ReadLock() API added, that does a LOCK_SH internally.
Also uses ReadLock() for FETCH and *KEY operations.
** WARNING: one may not ReadLock() and then write to the
dbm, or that will die in an error. Must UnLock() first.
Writes may only occur in a Lock() section, which does a
LOCK_EX internally.
+ Better backward compatibility with old SDBM_Files
for MLDBM::Sync::SDBM_File, also new format not compatible
with .01 format.
+ Better test for MLDBM::Sync::SDBM_File, using keys with
odd characters.
$MODULE = "MLDBM::Sync"; $VERSION = .01; $DATE = '2001/02/07';
+ Initial release with flock concurrent access control to
MLDBM databases.
+ Also MLDBM::Sync::SDBM_File wrapper for getting around the
1024 byte / record limitation for sDBM_File. Writes data
in segments of 128 bytes. This was created because SDBM_File
access is an order of magnitude faster than DB_File on Linux
with tie/untie per write in the MLDBM::Sync model, which is
for i/o flushing do dbms don't get corrupt.
But, then one has to worry about exceeding the 1024 byte limit,
which can happen for serializing larger objects. Well worry
no more!