1.000 Dec 18 2022
- whitespace is now stripped completely from map string
- add get_class_of_object method to Game::TileMap objects
- to_string_and_mark now uses exclamation mark by default (instead of at symbol)
- module now supports multiple wall and void objects (as opposed to just one before)
0.002 Nov 21 2022
- fix check_ routines checking tile contents, not the type
0.001 Nov 12 2022
- first version