NAME

SDL2::HapticCondition - A structure containing a template for a Condition effect

SYNOPSIS

use SDL2 qw[:all];
# TODO: I need to whip up a quick example

DESCRIPTION

A SDL2::HapticCondition contains a template for a Condition effect.

The struct handles the following effects:

SDL_HAPTIC_SPRING - Effect based on axes position
SDL_HAPTIC_DAMPER - Effect based on axes velocity
SDL_HAPTIC_INERTIA - Effect based on axes acceleration
SDL_HAPTIC_FRICTION - Effect based on axes movement

Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the SDL2::HapticDirection diagram for which side is positive and which is negative.

Fields

type - SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, SDL_HAPTIC_INERTIA, or SDL_HAPTIC_FRICTION
direction - Direction of the effect - Not used ATM
length - Duration of the effect
delay - Delay before starting the effect
button - Button that triggers the effect
interval - How soon it can be triggered again after button
right_sat - Level when joystick is to the positive side; max 0xFFFF
left_sat - Level when joystick is to the negative side; max 0xFFFF
right_coeff - How fast to increase the force towards the positive side
left_coeff - How fast to increase the force towards the negative side
deadband - Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered
center - Position of the dead zone

LICENSE

Copyright (C) Sanko Robinson.

This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.

AUTHOR

Sanko Robinson <sanko@cpan.org>