NAME
SDL::Mixer - Sound and music functions
CATEGORY
Mixer
DESCRIPTION
SDL::Mixer allows you to enable sound, alter music volume settings, and lets you play, pause and resume, as well as fading the sound and music in and out.
METHODS
init
my $init_flags = SDL::Mixer::init( $flags );
Loads dynamic libraries and prepares them for use. Flags should be one or more flags from init flags OR'd together. It returns the flags successfully initialized, or 0 on failure.
Example:
use SDL::Mixer;
my $init_flags = SDL::Mixer::init( MIX_INIT_MP3 | MIX_INIT_MOD | MIX_INIT_FLAC | MIX_INIT_OGG );
print("We have MP3 support!\n") if $init_flags & MIX_INIT_MP3;
print("We have MOD support!\n") if $init_flags & MIX_INIT_MOD;
print("We have FLAC support!\n") if $init_flags & MIX_INIT_FLAC;
print("We have OGG support!\n") if $init_flags & MIX_INIT_OGG;
Flags:
MIX_INIT_MP3
MIX_INIT_MOD
MIX_INIT_FLAC
MIX_INIT_OGG
Note: Only available for SDL_mixer >= 1.2.10
quit
SDL::Mixer::quit();
This function unloads the liraries previously loaded with init().
Note: Only available for SDL_mixer >= 1.2.10
linked_version
$version = SDL::Mixer::linked_version();
linked_version
gives you the major-, minor-, and patchlevel for SDL_mixer. This way you can check if e.g. init() and quit() are available.
Example:
use SDL::Mixer;
use SDL::Version;
my $version = SDL::Mixer::linked_version();
printf("%d.%d.%d\n", $version->major, $version->minor, $version->patch); # prints "1.2.8" for me
open_audio
my $audio_opened = SDL::Mixer::open_audio( $frequency, $format, $channels, $chunksize );
open_audio
will initialize SDL_mixer if it is not yet initialized, see note. SDL_mixer may not be able to provide the exact specifications your provided, however it will automatically translate between the expected format and the real one. You can retrieve the real format using query_spec.
Returns 0 on success, -1 on error.
Note: You must not use AUDIO_S16
, AUDIO_U16
, AUDIO_S16LSB
, or AUDIO_U16LSB.
They are not portable, and SDL will not return an error code when they fail. The result will be a horrible staticy noise. You can usually use AUDIO_S16SYS
, though not always. Future versions of SDL should take this parameter only as a hint, then read back the value that the OS (for example, OSS or ALSA) has chosen to use in case the desired audio type is not supported.
Note: When already initialized, this function will not re-initialize SDL_mixer, nor fail. It will merely increment the number of times SDL::Mixer::close_audio must be called to actually get it to uninitialize. This serves as a very simplistic method for multiple application components to use SDL_mixer without necessitating a great deal of inter-component awareness. Be warned however that in such a situation, the latest components to initialize SDL_mixer will probably not get the SDL_mixer settings they're expecting.
Example:
use SDL;
use SDL::Mixer;
printf("Error initializing SDL_mixer: %s\n", SDL::get_error()) unless SDL::Mixer::open_audio(44100, AUDIO_S16, 2, 1024) == 0;
close_audio
SDL::Mixer::close_audio();
Close the mixer and halting all playing audio. This function does not return anything.
query_spec
my @query_spec = @{ SDL::Mixer::query_spec() };
Find out what the actual audio device parameters are. This function returns 1 as first array element (status) if the audio has been opened, 0 otherwise.
Example:
use SDL::Mixer;
my ($status, $freq, $format, $channels) = @{ SDL::Mixer::query_spec() };
printf("%s, %s, %s, %s\n", $status, $freq, $format, $channels);
AUTHORS
Tobias Leich [FROGGS]
SEE ALSO
perl, SDL::Mixer::Channels, SDL::Mixer::Effects, SDL::Mixer::Groups, SDL::Mixer::Music.