NAME

Math::PlanePath::SquareArms -- four spiral arms

SYNOPSIS

use Math::PlanePath::SquareArms;
my $path = Math::PlanePath::SquareArms->new;
my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This path follows four spiral arms, each advancing successively,

            ...--33--29                 3
                      |
 26--22--18--14--10  25                 2
  |               |   |
 30  11-- 7-- 3   6  21                 1
  |   |           |   |
...  15   4   1   2  17  ...        <- Y=0
      |   |   |       |   |
     19   8   5-- 9--13  32            -1
      |   |               |
     23  12--16--20--24--28            -2
      |
     27--31--...                       -3

  ^   ^   ^   ^   ^   ^   ^ 
 -3  -2  -1  X=0  1   2   3 ...

Each arm is quadratic, with each loop 128 longer than the preceding. The perfect squares fall in eight straight lines 4, with the even squares on the X and Y axes and the odd squares on the diagonals X=Y and X=-Y.

Some novel straight lines arise from numbers which are a repdigit in one or more bases (Sloane's A167782). "111" in various bases falls on straight lines. Numbers "[16][16][16]" in bases 17,19,21,etc are a horizontal at Y=3 because they're perfect squares, and "[64][64][64]" in base 65,66,etc go a vertically downwards from X=12,Y=-266 similarly because they're squares.

Each arm is N=4*k+rem for a remainder rem=0,1,2,3, so sequences related to multiples of 4 or with a modulo 4 pattern may fall on particular arms.

FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.

$path = Math::PlanePath::SquareArms->new ()

Create and return a new path object.

($x,$y) = $path->n_to_xy ($n)

Return the X,Y coordinates of point number $n on the path. For $n < 1 the return is an empty list, as the path starts at 1.

Fractional $n gives a point on the line between $n and $n+4, that $n+4 being the next point on the same spiralling arm. This is probably of limited use, but arises fairly naturally from the calculation.

Descriptive Methods

$arms = $path->arms_count()

Return 4.

FORMULAS

Rectangle N Range

Within a square X=-d...+d, and Y=-d...+d the biggest N is the end of the N=5 arm in that square, which is N=9, 25, 49, 81, etc, (2d+1)^2, in successive corners of the square. So for a rectangle find a surrounding d square,

d = max(abs(x1),abs(y1),abs(x2),abs(y2))

from which

Nmax = (2*d+1)^2
     = (4*d + 4)*d + 1

This can be used for a minimum too by finding the smallest d covered by the rectangle.

dlo = max (0,
           min(abs(y1),abs(y2)) if x=0 not covered
           min(abs(x1),abs(x2)) if y=0 not covered
          )

from which the maximum of the preceding dlo-1 square,

Nlo = /  1 if dlo=0
      \  (2*(dlo-1)+1)^2 +1  if dlo!=0
          = (2*dlo - 1)^2
          = (4*dlo - 4)*dlo + 1

For a tighter maximum, horizontally N increases to the left or right of the diagonal X=Y line (or X=Y+/-1 line), which means one end or the other is the maximum. Similar vertically N increases above or below the off-diagonal X=-Y so the top or bottom is the maximum. This means for a rectangle the biggest N is at one of the four corners,

Nhi = max (xy_to_n (x1,y1),
           xy_to_n (x1,y2),
           xy_to_n (x2,y1),
           xy_to_n (x2,y2))

The current code uses a dlo for Nlo and the corners for Nhi, which means the high is exact but the low is not.

SEE ALSO

Math::PlanePath, Math::PlanePath::DiamondArms, Math::PlanePath::HexArms, Math::PlanePath::SquareSpiral

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.