NAME
Game::Marad - a board game for two players
SYNOPSIS
use Game::Marad;
my $game = Game::Marad->new;
$game->move( 1, 1, 0, 0 ); # 1, "ok"
$game->turn; # 1
$game->player; # 1
...
DESCRIPTION
This module is an implementation of Marad (originally devised for a cardboard sheet with coins on it, and then Common LISP). With Curses installed the bin/pmarad
script will play the game in a terminal window. Otherwise a client should not be too difficult to implement, study the module and bin/pmarad
to work out these details.
METHODS
- board
-
Returns a reference to the game board. Callers should not modify this, only read from it.
- is_owner x y
-
Returns true if the current player owns the piece on the given point, false otherwise.
- move_count
-
Returns the current move count (how far a piece moved will move). This is shared between players for each turn pair.
- move srcx srcy dstx dsty
-
Attempts to move from the source point in the direction of the destination point, if that is legal. Returns a list
0
and an error message when the move fails, and1
andundef
when the move is okay. In this case the game state has been updated; in the prior case no changes have been made. - new
-
Constructor. Returns a new game in the initial game state.
- player
-
Returns the player
0
or1
whose turn it is to move. - size
-
Returns the size of the game board,
9
. - score
-
Returns an array reference containing the current score. Clients again should not modify this, only read from it.
BUGS
None known.
SEE ALSO
gemini://thrig.me/game/marad.gmi - game rules
https://thrig.me/src/marad.git - Common LISP implementation
COPYRIGHT AND LICENSE
Copyright 2022 Jeremy Mates
This program is distributed under the (Revised) BSD License: https://opensource.org/licenses/BSD-3-Clause