NAME

Box2D::b2PrismaticJointDef - Prismatic joint definition.

SYNOPSIS

my $joint_def = Box2D::b2PrismaticJointDef->new()
$joint_def->Initialize( $body_a, $body_b, $anchor, $axis );
my $joint = $world->CreateJoint( $joint );

DESCRIPTION

Prismatic joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.

Warning: at least one body should by dynamic with a non-fixed rotation.

METHODS

new()

Default constructor.

Returns a Box2D::b2PrismaticJointDef

Initialize( $bodyA, $bodyB, $anchor, $axis )

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.

Parameters:

  • Box2D::b2Body $bodyA

  • Box2D::b2Body $bodyB

  • Box2D::b2Vec2 $anchor

  • Box2D::b2Vec2 $axis

enableLimit()

enableLimit( $enableLimit )

Enable/disable the joint limit.

Parameters:

  • bool $enableLimit (optional)

Returns a bool

enableMotor()

enableMotor( $enableMotor )

Enable/disable the joint motor.

Parameters:

  • bool $enableMotor (optional)

Returns a bool

localAnchorA()

localAnchorA( $localAnchorA )

The local anchor point relative to body1's origin.

Parameters:

  • Box2D::b2Vec2 $localAnchorA (optional)

Returns a Box2D::b2Vec2

localAnchorB()

localAnchorB( $localAnchorB )

The local anchor point relative to body2's origin.

Parameters:

  • Box2D::b2Vec2 $localAnchorB (optional)

Returns a Box2D::b2Vec2

localAxis1()

localAxis1( $localAxis1 )

The local translation axis in body1.

Parameters:

  • Box2D::b2Vec2 $localAxis1 (optional)

Returns a Box2D::b2Vec2

lowerTranslation()

lowerTranslation( $lowerTranslation )

The lower translation limit, usually in meters.

Parameters:

  • float32 $lowerTranslation (optional)

Returns a float32

maxMotorForce()

maxMotorForce( $maxMotorForce )

The maximum motor torque, usually in N-m.

Parameters:

  • float32 $maxMotorForce (optional)

Returns a float32

motorSpeed()

motorSpeed( $motorSpeed )

The desired motor speed in radians per second.

Parameters:

  • float32 $motorSpeed (optional)

Returns a float32

referenceAngle()

referenceAngle( $referenceAngle )

The constrained angle between the bodies: body2_angle - body1_angle.

Parameters:

  • float32 $referenceAngle (optional)

Returns a float32

upperTranslation()

upperTranslation( $upperTranslation )

The upper translation limit, usually in meters.

Parameters:

  • float32 $upperTranslation (optional)

Returns a float32

SEE ALSO

BUGS

See "BUGS" in Box2D

AUTHORS

See "AUTHORS" in Box2D

COPYRIGHT & LICENSE

See "COPYRIGHT & LICENSE" in Box2D