NAME
Net::Server::Proto - adp0 - Net::Server Protocol compatibility layer
SYNOPSIS
# Net::Server::Proto and its accompianying modules are not
# intended to be used outside the scope of Net::Server.
# That being said, here is how you use them. This is
# only intended for anybody wishing to extend the
# protocols to include some other set (ie maybe a
# database connection protocol)
use Net::Server::Proto;
my $sock = Net::Server::Proto->object(
$default_host, # host to use if none found in port
$port, # port to connect to
$default_proto, # proto to use if none found in port
$server_obj, # Net::Server object
);
### Net::Server::Proto will attempt to interface with
### sub modules named simillar to Net::Server::Proto::TCP
### Individual sub modules will be loaded by
### Net::Server::Proto as they are needed.
use Net::Server::Proto::TCP; # can be TCP/UDP/UNIX/etc
### Return an object which is a sub class of IO::Socket
### At this point the object is not connected.
### The method can gather any other information that it
### needs from the server object.
my $sock = Net::Server::Proto::TCP->object(
$default_host, # host to use if none found in port
$port, # port to connect to
$server_obj, # Net::Server object
);
### Log that a connection is about to occur.
### Use the facilities of the passed Net::Server object.
$sock->log_connect( $server );
### Actually bind to port or socket file. This
### is typically done by calling the configure method.
$sock->connect();
### Allow for rebinding to an already open fileno.
### Typically will just do an fdopen.
$sock->reconnect();
### Return a unique identifying string for this sock that
### can be used when reconnecting.
my $str = $sock->hup_string();
### Return the proto that is being used by this module.
my $proto = $sock->NS_proto();
DESCRIPTION
Net::Server::Proto is an intermediate module which returns IO::Socket style objects blessed into its own set of classes (ie Net::Server::Proto::TCP, Net::Server::Proto::UNIX).
Only three or four protocols come bundled with Net::Server. TCP, UDP, UNIX, and eventually SSL. TCP is an implementation of SOCK_STREAM across an INET socket. UDP is an implementation of SOCK_DGRAM across an INET socket. UNIX uses a unix style socket file and lets the user choose between SOCK_STREAM and SOCK_DGRAM (the default is SOCK_STREAM). SSL is actually just a layer on top of TCP.
The protocol that is passed to Net::Server can be the name of another module which contains the protocol bindings. If a protocol of MyServer::MyTCP was passed, the socket would be blessed into that class. If Net::Server::Proto::TCP was passed, it would get that class. If a bareword, such as tcp, udp, unix or ssl, is passed, the word is uppercased, and post pended to "Net::Server::Proto::" (ie tcp = Net::Server::Proto::TCP).
METHODS
Protocol names used by the Net::Server::Proto should be sub classes of IO::Socket. These classes should also contain, as a minimum, the following methods:
- object
-
Return an object which is a sub class of IO::Socket At this point the object is not connected. The method can gather any other information that it needs from the server object. Arguments are default_host, port, and a Net::Server style server object.
- log_connect
-
Log that a connection is about to occur. Use the facilities of the passed Net::Server object. This should be an informative string explaining which properties are being used.
- connect
-
Actually bind to port or socket file. This is typically done internally by calling the configure method of the IO::Socket super class.
- reconnect
-
Allow for rebinding to an already open fileno. Typically will just do an fdopen using the IO::Socket super class.
- hup_string
-
Return a unique identifying string for this sock that can be used when reconnecting. This is done to allow information including the file descriptor of the open sockets to be passed via %ENV during an exec. This string should always be the same based upon the configuration parameters.
- NS_proto
-
Net::Server protocol. Return the protocol that is being used by this module. This does not have to be a registered or known protocol.
- show
-
Similar to log_connect, but simply shows a listing of which properties were found. Can be used at any time.
PORT
The port is the most important argument passed to the sub module classes and to Net::Server::Proto itself. For tcp, udp, and ssl style ports, the form is generally host:port/protocol, host|port|protocol, host/port, or port. For unix the form is generally socket_file|type|unix or socket_file.
You can see what Net::Server::Proto parsed out by looking at the logs to see what log_connect said. You could also include a post_bind_hook similar to the following to debug what happened:
sub post_bind_hook {
my $self = shift;
foreach my $sock ( @{ $self->{server}->{sock} } ){
$self->log(2,$sock->show);
}
}
Rather than try to explain further, please look at the following examples:
# example 1 ###################################
$port = "20203";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = Net::Server::Proto::TCP
# NS_host = default_domain.com
# NS_port = 20203
# NS_proto = TCP
# example 2 ###################################
$port = "someother.com:20203";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = Net::Server::Proto::TCP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = TCP
# example 3 ###################################
$port = "someother.com:20203/udp";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UDP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = UDP
# example 4 ###################################
$port = "someother.com:20203/Net::Server::Proto::UDP";
$def_host = "default_domain.com";
$def_proto = "TCP";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UDP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = UDP
# example 5 ###################################
$port = "someother.com:20203/MyObject::TCP";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = MyObject::TCP
# NS_host = someother.com
# NS_port = 20203
# NS_proto = TCP (depends on MyObject::TCP module)
# example 6 ###################################
$port = "/tmp/mysock.file|unix";
$def_host = "default_domain.com";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_STREAM
# NS_proto = UNIX
# example 7 ###################################
$port = "/tmp/mysock.file|".SOCK_DGRAM."|unix";
$def_host = "";
$def_proto = "tcp";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_DGRAM
# NS_proto = UNIX
# example 8 ###################################
$port = "/tmp/mysock.file|".SOCK_DGRAM."|unix";
$def_host = "";
$def_proto = "UNIX";
$obj = Net::Server::Proto->object($def_host,$port,$def_proto);
# ref = Net::Server::Proto::UNIX
# NS_host = undef
# NS_port = undef
# NS_unix_path = /tmp/mysock.file
# NS_unix_type = SOCK_DGRAM
# NS_proto = UNIX
LICENCE
Distributed under the same terms as Net::Server