NAME
SDLx::Controller::Interface - Interface Physics and Rendering with the Controller with callbacks
CATEGORY
Extension, Controller
SYNOPSIS
use SDL;
use SDLx::App;
use SDLx::Controller::Interface;
#SDLx::App is a controller
my $app = SDLx::App->new(width => 200, height => 200 );
my $ball = SDLx::Controller::Interface->new( x=> 10, y => 50, v_x => 10, v_y=> 20 );
#Set the initial state of the ball's physics, this is optional
$ball->set_acceleration(
sub {
my ($time, $current_state) = @_;
return( 0, -10, 0 ); # Return accelerations (x,y,rotation)
}
);
my $ball_render = sub {
my $state = shift;
$app->draw_rect( undef, 0 );
$app->draw_rect( [$state->x, $state->y, 10,10], [255,0,0,255] );
$app->update();
};
$ball->attach( $app, $ball_render, @params );
$app->run();
$ball->detach(); #can be called at anytime (for example when ball 'dies')
DESCRIPTION
METHODS
set_acceleration
Allows you to set the acceleration callback for defining the interface's behaviour in terms of x,y and rotation.
$interface->set_acceleration (
sub {
my ($time, $current_state) = @_;
return ( $accel_x, $accel_y, $torque );
}
);
These accelerations are arbitrary and can be set to any frame of reference. Your render callback will handle how to interpret it.
The callback will receive the time and the current state as a SDLx::Controller::State
element.
attach
Attaches the interface to a controller with a render callback
$interface->attach( $controller, $render, @params );
Where $render is a callback that receives the interpolated SDLx::Controller::State
.
my $render = sub {
my ($state, @params) = @_;
# draw the current $state.
};
The @params are any extra parameters you would like to pass to the $render callback.
current
my $current_state = $interface->current();
Returns the current state of the interface as a SDLx::Controller::State
.
previous
my $previous_state = $interface->previous();
Returns the previous state of the interface as a SDLx::Controller::State
.
detach
$interface->detach();
If $interface has been attach()
'ed to any controller it will be detached now.
OTHER METHODS
Don't use these unless you really really want to.
acceleration
Call the acceleration callback once.
interpolate
Interpolate the current state
evaluate
Evaluate the new current and previous state.
update
Update the states by integrating with time.
AUTHORS
See "AUTHORS" in SDL.