NAME

Neo4j::Types::ImplementorNotes - Guidance for driver authors

VERSION

version 2.00

OVERVIEW

When writing a Neo4j driver in Perl, you'll need to consider how to match Cypher types to Perl types and vice versa. This document tries to give implementation advice for each Cypher type.

Some Cypher types are fairly generic and seemingly straightforward to map to Perl. However, there are some pitfalls, which are discussed below. Other types (such as Neo4j nodes) are more specialised, requiring a custom Perl data structure. The Neo4j::Types distribution defines interfaces with method behaviours that may be implemented by such data structures.

You probably don't need to read this document, unless you happen to be writing a Neo4j driver or other software that inherits from Neo4j::Types modules or conforms to their interface.

STRUCTURAL TYPES

Neo4j structural types are nodes, relationships, paths. They may be represented as:

These modules should be treated as definitions of an object-oriented interface with specific behaviour for others to implement.

While these modules currently offer default implementations of most methods, it is strongly recommended for implementors to write their own method implementations for their own data structures in order to maintain encapsulation and to reduce the risk of action at a distance. The default implementations may be removed in future and should not be relied upon.

The methods defined by this distribution are loosely modelled on the Neo4j Driver API. They don't match that API precisely because the official Neo4j drivers don't always use the exact same method names for their functionality, and the Neo4j Driver API Spec currently doesn't discuss these methods.

Node

See Neo4j::Types::Node for the methods defined for that module's interface.

The recommended way to have your own module conform to the interface is to write implementations for all the methods, then declare Neo4j::Types::Node as a parent type.

package Local::Node;
use parent 'Neo4j::Types::Node';

sub get        ($self, $property_key) {...}
sub properties ($self) {...}

sub labels     ($self) {...}

sub id         ($self) {...}
sub element_id ($self) {...}

You are free in your choice of the internal data structure. While Neo4j::Types::Node currently provides default implementations of most methods, these only exist because some versions of Neo4j::Bolt::Node might expect them. They may be removed in future and should not be relied upon.

It is recommended that the id() method returns a number for which "created_as_number" in builtin would be truthy (e. g. 0 + $id). This can make roundtrips easier.

When the element ID is unavailable, element_id() must by default issue a warning and must otherwise behave like an alias for id(). When the element ID is available, id() may optionally issue a deprecation warning. The behaviour of id() when the legacy ID is unavailable is undefined.

For implementations geared only towards Neo4j 4 and older, element_id() is currently an optional operation. While id() is currently mandatory, it may similarly become an optional operation for newer Neo4j versions in future.

The labels() and properties() methods must not return undef. If there are no labels or properties, an empty list or an empty hash reference must be returned. (The default implementations of methods in Neo4j::Types::Node currently also handle undef in the data structure for bug compatibility with Neo4j::Bolt::CTypeHandlers, but this may change in future.)

For optimal performance, it is recommended for properties() to always return a reference to the same hash. While it is legal to make a new defensive copy every time the method is called or to return a reference to a tied readonly hash, you should consider the performance and usability problems this may cause. Note that locked hashes would cause an exception on trying to access a non-existent property, which is not allowed. Make sure any non-standard behaviour your implementation may have is well documented.

Trying to access a property that doesn't exist must yield the scalar value undef, both for the get() method as well as the hash reference returned by properties(). Expect users who wish to determine whether a particular property key does in fact not exist or whether it simply has the value undef to use the idiom exists $node->properties->{$key}.

Relationship

See Neo4j::Types::Relationship for the methods defined for that module's interface.

The recommended way to have your own module conform to the interface is to write implementations for all the methods, then declare Neo4j::Types::Relationship as a parent type.

package Local::Relationship;
use parent 'Neo4j::Types::Relationship';

sub get        ($self, $property_key) {...}
sub properties ($self) {...}

sub type       ($self) {...}

sub id         ($self) {...}
sub start_id   ($self) {...}
sub end_id     ($self) {...}

sub element_id       ($self) {...}
sub start_element_id ($self) {...}
sub end_element_id   ($self) {...}

You are free in your choice of the internal data structure. While Neo4j::Types::Relationship currently provides default implementations of most methods, these only exist because some versions of Neo4j::Bolt::Relationship might expect them. They may be removed in future and should not be relied upon.

It is recommended that the methods id(), start_id(), and end_id() return a number for which "created_as_number" in builtin would be truthy (e. g. 0 + $id). This can make roundtrips easier.

For element_id(), id() and related methods, the same considerations as above for element_id() and id() on nodes apply.

For the get() and properties() methods, the same considerations as above for get() and properties() on nodes apply.

Path

See Neo4j::Types::Path for the methods defined for that module's interface.

The recommended way to have your own module conform to the interface is to write implementations for all the methods, then declare Neo4j::Types::Path as a parent type.

package Local::Path;
use parent 'Neo4j::Types::Path';

sub elements      ($self) {...}
sub nodes         ($self) {...}
sub relationships ($self) {...}

You are free in your choice of the internal data structure. While Neo4j::Types::Path currently provides default implementations of all methods, these only exist because some versions of Neo4j::Bolt::Path might expect them. They may be removed in future and should not be relied upon.

SCALAR TYPES

Values of the following types can in principle be stored as a Perl scalar. However, Perl scalars by themselves cannot cleanly separate between all of these types. This can make it difficult to convert scalars back to Cypher types (for example for the use in Cypher statements parameters).

Number (Integer or Float)

Both Neo4j and Perl internally distinguish between integer numbers and floating-point numbers. Neo4j stores these as Java long and double, which both are signed 64-bit types. In Perl, their precision is whatever was used by the C compiler to build your Perl executable (usually 64-bit types as well on modern systems).

Both Neo4j and Perl will automatically convert integers to floats to calculate an expression if necessary (like for 1 + 0.5), so the distinction between integers and floats often doesn't matter. However, integers and floats are both just scalars in Perl, which may make it difficult to create a float with an integer value in Neo4j (for example, trying to store $x = 2.0 + 1 as a property may result in the integer 3 being stored in Neo4j).

perlnumber explains further details on type conversions in Perl. In particular, Perl will also try to automatically convert between strings and numbers, but Neo4j will not. This may have unintended consequences, as the following example demonstrates.

$id = get_id_from_node($node);  # returns an integer
say "The ID is $id.";           # silently turns $id into a string
$node = get_node_by_id($id);    # fails: ID must be integer

Implementations can avoid this latter problem on Perl versions 5.35.9 and newer, which offer stable tracking of whether a value was initially created as number or as string. On earlier Perl versions, the onus to avoid it is on users, who need to use unary coercions.

$string = '' . $number;
$number =  0 + $string;

The JSON::Types distribution offers a way to do unary coercions in a way that might be more expressive. In future, Neo4j::Types might be extended in a similar fashion.

Note that while Neo4j easily handles the special floating point values -0.0, NaN and ±Infinity, Perl support for these values has various issues (that may vary by platform). See Data::Float for details.

String

Perl scalars are a good match for Neo4j strings. However, in some situations, scalar strings may easily be confused with numbers or byte arrays in Perl.

Neo4j strings are always encoded in UTF-8. Perl supports this as well, though string scalars that only contain ASCII are usually not treated as UTF-8 internally for efficiency reasons.

Boolean

When reading a boolean from Neo4j, a value representing true must evaluate truthy in Perl and a Neo4j value representing false must not. Values must be trackable as boolean by default to provide round-trip capability.

The following two pairs of Perl values meet these requirements and should be used by default:

On Perl version 5.36 and newer:

builtin::true and builtin::false

On older Perl versions:

JSON::PP::true and JSON::PP::false

When running on v5.36 or newer, both of these boolean types should be accepted as query parameters for writing to Neo4j.

Additional values may optionally be accepted, such as \1 and \0, boolean, or Types::Bool. There is a variety of CPAN modules representing booleans because Perl only gained useful native boolean values in version v5.36. Modules like builtin::compat might help with tracking native bools in earlier versions.

Optionally, your implementation may offer users a way to choose the boolean values. This document makes no recommendation as to the interface for such a setting.

Null

The Cypher null value can be neatly implemented as Perl undef.

Bytes

Byte arrays are not first-class Cypher values, but still have some limited support as pass-through values in Neo4j. They may be represented in Perl as unblessed string scalars with their UTF8 flag turned off, or alternatively as Neo4j::Types::ByteArray.

The recommended way to have your own module conform to the Neo4j::Types::ByteArray interface is to write an implementation for the following method, then declare that module as a parent type.

package Local::ByteArray;
use parent 'Neo4j::Types::ByteArray';

sub as_string ($self) {...}

You are free in your choice of the internal data structure. You may wish to provide a new() constructor for your module.

SPATIAL TYPES

The only spatial type currently offered by Neo4j is the point. It may be represented as Neo4j::Types::Point.

It might be possible to (crudely) represent other spatial types by using a list of points plus external metadata, or in a Neo4j graph by treating the graph itself as a spatial representation.

Point

See Neo4j::Types::Point for the methods defined for that module's interface.

The recommended way to have your own module conform to the interface is to write implementations for all the methods, then declare Neo4j::Types::Point as a parent type.

package Local::Point;
use parent 'Neo4j::Types::Point';

sub srid        ($self) {...}
sub coordinates ($self) {...}

You are free in your choice of the internal data structure. Neo4j::Types::Point used to provide default implementations of all methods, but these have been moved to Neo4j::Types::Generic::Point with version 2.00. The new() method in Neo4j::Types::Point still exists for backwards compatibility, but it may be removed in future and should not be relied upon.

It is recommended that all methods return numbers for which "created_as_number" in builtin would be truthy (e. g. 0 + $srid). This can make roundtrips easier.

TEMPORAL TYPES

Cypher temporal types exist in two varieties: temporal instants (DateTime) and durations. They may be represented as:

These modules should be treated as definitions of an object-oriented interface with specific behaviour for others to implement.

DateTime

See Neo4j::Types::DateTime for the methods defined for that module's interface.

The recommended way to have your own module conform to the interface is to write implementations for at least the following methods, then declare Neo4j::Types::DateTime as a parent type.

package Local::DateTime;
use parent 'Neo4j::Types::DateTime';

sub days        ($self) {...}
sub seconds     ($self) {...}
sub nanoseconds ($self) {...}
sub tz_name     ($self) {...}
sub tz_offset   ($self) {...}

Implementations for the remaining methods epoch() and type() are provided in Neo4j::Types::DateTime and you may inherit them. But you may also override them as required. Additionally, you may wish to provide a new() constructor for your module.

When no IANA time zone name is available, the tz_name() method must generate it from the offset if possible. Note that the signs in IANA time zone names are reversed from the ISO definition. Available zone names range from Etc/GMT-14 (east) to Etc/GMT+12 (west).

When no time zone offset is available, implementations may determine it from the IANA database, but this is not required.

It is recommended that numbers returned by methods are values for which "created_as_number" in builtin would be truthy (e. g. 0 + $days). This can make roundtrips easier.

Duration

See Neo4j::Types::Duration for the methods defined for that module's interface.

The recommended way to have your own module conform to the interface is to write implementations for the following methods, then declare Neo4j::Types::Duration as a parent type.

package Local::DateTime;
use parent 'Neo4j::Types::DateTime';

sub months      ($self) {...}
sub days        ($self) {...}
sub seconds     ($self) {...}
sub nanoseconds ($self) {...}

You are free in your choice of the internal data structure. You may wish to provide a new() constructor for your module.

It is recommended that all methods return numbers for which "created_as_number" in builtin would be truthy (e. g. 0 + $days). This can make roundtrips easier.

LIST AND MAP

Constructed types, formerly known as composite types, are:

  • List (also known as Array)

  • Map (also known as Dictionary)

In Perl, these types match simple unblessed array and hash references very nicely.

SEE ALSO

Generic implementations of some types are available, see Neo4j::Types::Generic. Their constructors currently bless to __PACKAGE__ to discourage inheritance (subject to change). The source code of generic types might be of interest.

A number of Perl distributions implement Cypher types:

Not all of these aim to conform to Neo4j::Types. The source code of those that do might be of interest.

Several parts of the Neo4j documentation deal with types:

AUTHOR

Arne Johannessen <ajnn@cpan.org>

If you contact me by email, please make sure you include the word "Perl" in your subject header to help beat the spam filters.

COPYRIGHT AND LICENSE

This software is Copyright (c) 2021-2023 by Arne Johannessen.

This is free software; you can redistribute it and/or modify it under the terms of the Artistic License 2.0 or (at your option) the same terms as the Perl 5 programming language system itself.