Revision history for Game::PlatformsOfPeril
0.11 2024-01-27
* Add some new levels.
* Yet again try to make the bomb explosions less bad.
0.10 2021-04-27
"fix" where the bomb explosion[sic] happens
0.09 2020-03-02
tweaks related to code review due to development of Game::Xomb
0.08 2019-10-03
* The management wishes to apologize for the previous changelog
message; those responsible have been summarily sacked.
* Improve bomb animation by first moving the bomb (or monster)
into the monster (or bomb) and only then animating that cell.
(My budget for special effects is obviously not very large.)
___
0.07 it came from below! ,-"" ``.
,' _ o )`-._ /
/ ,' `-._<.===-'
/ /
/ ;
_ / ;
(`._ _.-"" ""--..__,' |
help chase down the issue).
0.05 2019-09-21
Some internals fiddling. Animate explosions.
0.04 2019-08-17
Altscreen support, more portable GetTerminalSize call.
0.03 2019-06-06
Add 'x' command to examine level. Change bomb and make bomb keys
to make them harder to press. More level maps.
0.02 2019-06-04
Better ensure minimum terminal size of 70x24. Better handle
demise of animates. Install level maps with module. move_nop()
causes monsters to track player. Also some level maps. And now
the monsters are always tracking-happy murder bots. Fix totally
broken level changing code.
0.01 2019-06-03
First version, released on an unsuspecting world.